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[Freeciv-Dev] Re: (PR#12841) city_luxury_need function
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[Freeciv-Dev] Re: (PR#12841) city_luxury_need function

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12841) city_luxury_need function
From: "Brian Dunstan" <bdunstan149@xxxxxxxxx>
Date: Thu, 21 Apr 2005 10:47:56 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12841 >


--- "Per I. Mathisen" <per@xxxxxxxxxxx> wrote:
> 
> <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=12841
> >
> 
> On Thu, 21 Apr 2005, Jason Short wrote:
> > P.S.If an unhappy citizen is turned into a
> (content) specialist, maybe
> > another unhappy citizen should be turned angry?
> 
> That is not a bad idea at all. But what if we make
> an angry citizen into a
> specialist? Perhaps this should be forbidden. I
> think angry citizens
> should be a kind of forced specialists.
> 
>   - Per

A standard tactic is, if it's hard to keep a
population productive and happy, turn them all to
specialists until the population starves itself to a
manageable level.  If the goal is to make happiness a
harder thing to manage, this tactic has to be made
less viable, doesn't it?  

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