[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12806 >
Actually I think that if you want to make a wholly realistic map, you
should not patch the terrain to match the river, but that you should
use a heightmap both to decide whether there a hills(or even
mountains), and to decide which way rivers flow, and even if there are
inland lakes.
The old generator 1 could be made to work this way, but other
generators don't use heightmaps, so you'd have to rethink e.g. the
island generator so that it both creates islands and uses a heightmap.
It is an interesting task, but not straightforward.
On 4/16/05, Brian Dunstan <bdunstan149@xxxxxxxxx> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12806 >
>
> --- Benoit Hudson <bh@xxxxxxxxxxxxxxxxxxx> wrote:
> >
> > <URL:
> > http://bugs.freeciv.org/Ticket/Display.html?id=12806
> > >
> >
> > On Fri, Apr 15, 2005 at 03:38:45PM -0700, Jason
> > Short wrote:
> > > > Also: I have noticed that sometimes the river
> > > > generator will move a river from a non-hill
> > square
> > > > (e.g. jungle), to a hill sqare, and then off
> > again.
> > > > This seems to defy common sense. I think it is
> >
> > Why does it defy common sense? I usually think of
> > it as a river moving
> > from high hill to plateau to lower hills; and I
> > fairly like it -- it
> > allows for very desparate survival as Jason points
> > out.
> >
> > I suppose desparate survival might be seen as a
> > negative to some people.
> >
> > -- Beno�t
>
> Usually in such a situation in geology, the plateau
> you mention is lower than either of the two ranges of
> mountains, but higher than sea level. What happens is
> that the river either cuts through the lower range of
> hills, or forms a lake behind them. Maybe when a
> river is shown going through a hill in freeciv, it is
> intended to depict a ravine, I don't know. A ravine
> looks different than a river that is moving close to
> the full elevation of the hills.
>
> I thought of three possible changes:
>
> 1. Turn the place where the river cuts through the
> lower hills into something else. This would still
> leave river+hill squares upstream, in the high range
> of hills.
>
> 2. If there is a way to reach ocean without going
> through any hills, the river generator should have
> done this. Therefore, the plateau sqare is bounded by
> hills and mountains. Leave the hill square as is, and
> turn some part of the plateau into a lake.
>
> 3. Give some hint to the graphics side of things that
> this is river cutting through highlands, not flowing
> over them, and have it paint a slightly different
> image, to reflect this.
>
>
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- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Jason Short, 2005/04/15
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Benoit Hudson, 2005/04/15
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/15
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/16
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Jason Short, 2005/04/16
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/16
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator,
Peter Schaefer <=
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/17
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/17
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