[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12806 >
Brian Dunstan wrote:
> OK, revision 2 of the patch does this. Unfortunately
> it has an awkward way of finding latitude. I am
> curious if there is simple and easy way to find a
> linear measure of how far a tile is between the
> equator and the pole. This is easy in projection 1;
> in projections such as 3, where you wrap both N-S and
> E-W, I could not find a simple way to do this.
map_colatitude()
-jason
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Jason Short, 2005/04/15
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Benoit Hudson, 2005/04/15
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/15
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/16
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator,
Jason Short <=
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/16
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Peter Schaefer, 2005/04/17
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/17
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/17
|
|