| [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12806 >
Brian Dunstan wrote:
> OK, revision 2 of the patch does this.  Unfortunately
> it has an awkward way of finding latitude.  I am
> curious if there is simple and easy way to find a
> linear measure of how far a tile is between the
> equator and the pole.  This is easy in projection 1;
> in projections such as 3, where you wrap both N-S and
> E-W,  I could not find a simple way to do this. 
map_colatitude()
-jason
 
 
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Jason Short, 2005/04/15
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Benoit Hudson, 2005/04/15
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/15
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/16
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator,
Jason Short <=
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/16
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Peter Schaefer, 2005/04/17
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/17
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/17
 
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