[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12806 >
Brian Dunstan wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12806 >
>
> I have noticed that even with extreme settings e.g.
> temperature=0, you do not get extreme results with the
> terrain generator. I am sure this is by design, but
> some users may want to create an ice planet, or desert
> planet, perhaps for a scenario.
It's not really by design I think. I comes from relatively little
playtesting of the controls, as well as the fact that a few controls are
being used to influence a large number of variables. I would think that
with a temperature of 0 the map should be a snowball.
> The attached patch adds a setting (under 'rare'),
> harshclimate, that will take the climate settings
> literally. Literally meaning, no hills when steepness
> is zero, no deserts when wetness is 100, etc.
Interesting idea. Is there a way to get this behavior without adding a
new setting? It's okay that a steepness of 0 gives no hills; we can
change the scale of the current settings so long as their basic meanings
remain intact.
> Also: I have noticed that sometimes the river
> generator will move a river from a non-hill square
> (e.g. jungle), to a hill sqare, and then off again.
> This seems to defy common sense. I think it is
> because the height map views the river as moving from
> a high-elevation jungle, to a lower elevation hill, to
> still lower elevation. It still looks very odd
> however. I am wondering if this behavior is unwelcome
> (i.e. should I bother making a patch for it)
Yes, I'm sure that's the problem. But what would you do about it? All
you could really do is change the hill to be a non-hill. Note that
river+hill is one of the best terrains.
-jason
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator,
Jason Short <=
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Benoit Hudson, 2005/04/15
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/15
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/16
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Jason Short, 2005/04/16
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/16
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Peter Schaefer, 2005/04/17
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/17
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 2005/04/17
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