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[Freeciv-Dev] (PR#12844) Re: consider_settler_action simplification
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[Freeciv-Dev] (PR#12844) Re: consider_settler_action simplification

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Subject: [Freeciv-Dev] (PR#12844) Re: consider_settler_action simplification
From: "Marcel Edward Verhagen" <marcel@xxxxxxxxxxxxxx>
Date: Tue, 19 Apr 2005 02:49:09 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12844 >

I think the DISTANCE to the home city of the worker/settler should be taken in 
consideration.

Cause this city has build this unit, this city should be the first to take 
advertage of roads, mines and irrigations.
The type of government should determine how strong this would be.
Using the worker/settler on a tile far from the home city should cause 
unhappiness.

There should also be an DESIGNATION. A worker/settler could be a specialist in 
building roads or irrigation or fortresses. When a settler builds a road then 
this should increase the 'road building level'. (The next road the 
worker/settler build will be build faster, but in the making of fortressen 
this worker/settler would still be a rookie.)

It should be possible for a worker/settler to EXPLOIT THE SEA. A harbor should 
be build by a worker. Since a harbor is in the sea. 
The worker should be able to build windmills in the sea, since these take 
advantage of the seawind.
The workers should be able to make a vaarguel, a sea thing to make it save for 
ships to reach the land. Some sort of waterhighway.
And the workers should be able to build a long bridge. A world wonder. (Why 
should the wonders be build in city's ? The WONDER GRAPHICS could be planted 
right ON THE MAP. When an enemy's unit stands on the wonder graphic on the 
map then this wonder should be disabled. The enemy should even be able to 
damage it. A diplomatic tread from the enemy would be cool. This would mean 
you would have to have workers to build a wonder. The amount of worker 
building the wonder would determine how fast the wonder is build.)
To be able to build things in the sea. The worker/settler should work together 
with a boat. It don't think the workers should be able to walk on the water.







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