[Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice
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Subject: |
[Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Mon, 18 Apr 2005 10:06:05 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12796 >
On Mon, Apr 18, 2005 at 06:29:11AM -0700, Benoit Hudson wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12796 >
>
> On Sun, Apr 17, 2005 at 11:02:58PM -0700, Per I. Mathisen wrote:
> > I don't, but this is a known (to me) misfeature.
>
> Same here; you have the same misfeature with philosophy if you forget to
> choose a goal after it; darwin is just more egregious.
>
> I keep wanting a stack to order research, but haven't figured out how it
> should interact with the research goal.
I think this is too much. Also, I choose techs rather spontaniously.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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