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[Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice
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[Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice

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Subject: [Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Mon, 18 Apr 2005 10:06:05 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12796 >

On Mon, Apr 18, 2005 at 06:29:11AM -0700, Benoit Hudson wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12796 >
> 
> On Sun, Apr 17, 2005 at 11:02:58PM -0700, Per I. Mathisen wrote:
> > I don't, but this is a known (to me) misfeature.
> 
> Same here; you have the same misfeature with philosophy if you forget to
> choose a goal after it; darwin is just more egregious.
> 
> I keep wanting a stack to order research, but haven't figured out how it
> should interact with the research goal.

I think this is too much. Also, I choose techs rather spontaniously.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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