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[Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice
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[Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice

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Subject: [Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sun, 17 Apr 2005 01:03:35 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12796 >

On Sat, Apr 16, 2005 at 11:10:02PM -0700, Jason Short wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12796 >
> 
> > [chrisk - Thu Apr 14 12:36:31 2005]:
> 
> > Now, with Darwin's, this is implemented only half-way. When the player
> gets
> > Darwin and has no tech goal, the server chooses the frist tech, and gives
> > the second to the players choice.
> > 
> > I'd like to see, that the player can choose *both* techs freely.
> 
> Whoa.  Do you have a savegame that shows this behavior?

Sorry, when I write these rather simple reports, I often forget to care
about a savegame, because I think it should be easy to track it down. I
might be wrong. But if you agree this is a bug, I will dig into and search
one. Give me some time please.

Christian


-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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