[Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice
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Subject: |
[Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Sun, 17 Apr 2005 01:03:35 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12796 >
On Sat, Apr 16, 2005 at 11:10:02PM -0700, Jason Short wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12796 >
>
> > [chrisk - Thu Apr 14 12:36:31 2005]:
>
> > Now, with Darwin's, this is implemented only half-way. When the player
> gets
> > Darwin and has no tech goal, the server chooses the frist tech, and gives
> > the second to the players choice.
> >
> > I'd like to see, that the player can choose *both* techs freely.
>
> Whoa. Do you have a savegame that shows this behavior?
Sorry, when I write these rather simple reports, I often forget to care
about a savegame, because I think it should be easy to track it down. I
might be wrong. But if you agree this is a bug, I will dig into and search
one. Give me some time please.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice,
Christian Knoke <=
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