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[Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice
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[Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 18 Apr 2005 06:56:47 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12796 >

On Mon, 18 Apr 2005, Benoit Hudson wrote:
> On Sun, Apr 17, 2005 at 11:02:58PM -0700, Per I. Mathisen wrote:
> > I don't, but this is a known (to me) misfeature.
>
> Same here; you have the same misfeature with philosophy if you forget to
> choose a goal after it; darwin is just more egregious.
>
> I keep wanting a stack to order research, but haven't figured out how it
> should interact with the research goal.

All we need to do is to record the number of free techs remaining, and
once you have chosen a tech, you get it for free, and can choose another.
As you would expect.

  - Per





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