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[Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice
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[Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 17 Apr 2005 23:02:58 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12796 >

On Sat, 16 Apr 2005, Jason Short wrote:
> > Now, with Darwin's, this is implemented only half-way. When the player
> gets
> > Darwin and has no tech goal, the server chooses the frist tech, and gives
> > the second to the players choice.
> >
> > I'd like to see, that the player can choose *both* techs freely.
>
> Whoa.Do you have a savegame that shows this behavior?

I don't, but this is a known (to me) misfeature.

  - Per





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