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[Freeciv-Dev] Re: (PR#12809) pubserver S2_0 crash in sanity_check_player
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[Freeciv-Dev] Re: (PR#12809) pubserver S2_0 crash in sanity_check_player

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12809) pubserver S2_0 crash in sanity_check_players
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 18 Apr 2005 08:30:54 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12809 >

On Sun, Apr 17, 2005 at 10:57:45PM -0700, Per I. Mathisen wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12809 >
> 
> On Fri, 15 Apr 2005, Jason Short wrote:
> > I was playing on pubserver, and it crashed.For some reason no
> > backtrace was e-mailed.
> 
> Ever since someone got the idea that we should dump the entire output of
> "print game" in the error log, it always gets bounced to the list
> administrator (me) instead of going straight to the list. Since I wasn't
> reading my email 24/day as I use to, since I was away, it did not appear
> to appear within the usual time frame ;)
> 
> Could someone please fix the problem, either by dropping the "print game"
> (IMHO "bt full" is better) or somehow giving a size exception to
> pubserver for the list?

I added "bt full" and dropped "p game" from civserver-core-backtrace.
Hopefully that's the right script.

-mike





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