[Freeciv-Dev] Re: (PR#12781) Create AI guard API
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12781 >
On Wed, 13 Apr 2005, Jason Short wrote:
> Is it correct that a unit may only have one bodyguard but a city may
> have many?
Good question.
> Wait a minute. Units and cities can have the same IDs right
Wrong.
> (even if it's not true it's not a safe assumption)
No, this is a safe assumption. It was made this way by design. Lots of
code depends on it already.
- Per
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Benedict Adamson, 2005/04/13
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Per I. Mathisen, 2005/04/13
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Jason Short, 2005/04/13
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API,
Per I. Mathisen <=
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Benedict Adamson, 2005/04/15
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Jason Short, 2005/04/15
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Benedict Adamson, 2005/04/15
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Benoit Hudson, 2005/04/15
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Per I. Mathisen, 2005/04/18
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Jason Short, 2005/04/18
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Per I. Mathisen, 2005/04/18
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Mike Kaufman, 2005/04/18
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Benedict Adamson, 2005/04/18
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Vasco Alexandre da Silva Costa, 2005/04/18
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