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[Freeciv-Dev] Re: (PR#12781) Create AI guard API
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[Freeciv-Dev] Re: (PR#12781) Create AI guard API

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To: badamson@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12781) Create AI guard API
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Mon, 18 Apr 2005 16:49:34 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12781 >

On Mon, 18 Apr 2005, Mike Kaufman wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12781 >
>
> On Sun, Apr 17, 2005 at 11:09:05PM -0700, Per I. Mathisen wrote:
> >
> > On Sun, 17 Apr 2005, Jason Short wrote:
> > > > Come on, the original coders went to great pains to ensure that this
> > > > _feature_ exists, and it has worked flawlessly for so long, so why not 
> > > > use
> > > > it?
> > >
> > > Heh. I've never heard of it before.
> > >
> > > 1.Where is it documented?
> >
> > Good question.
>
> probably not, but should be obvious from the fact that the server uses only
> one function and global variable to assign ids.

Not to mention it recycles ids of destroyed things. Which was really
cumbersome for me once. Two different units may have the same id across
the game.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa





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