[Freeciv-Dev] Re: (PR#12834) amortize()
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12834 >
Brian Dunstan wrote:
> So in this situation, part of the end of turn AI
> calculations would be to determine the interest rate
> using some simple method for now. A table could be
> calculated then, and amortize() would use that table.
More or less. Except:
- The patch probably already has code to determine the interest rate
(which can be copied into a new patch).
- A table is probably not needed. Ammortize isn't a big CPU user.
Premature optimization is counterproductive.
-jason
- [Freeciv-Dev] Re: (PR#12834) amortize(), Jason Short, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(), Per I. Mathisen, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(), Brian Dunstan, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(), Brian Dunstan, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(),
Jason Short <=
- [Freeciv-Dev] Re: (PR#12834) amortize(), Vasco Alexandre da Silva Costa, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(), Benoit Hudson, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(), Jason Short, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(), Brian Dunstan, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(), Jason Short, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(), Vasco Alexandre da Silva Costa, 2005/04/19
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