[Freeciv-Dev] Re: (PR#12834) amortize()
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12834 >
On Mon, Apr 18, 2005 at 02:47:03PM -0700, Brian Dunstan wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12834 >
>
> I noticed that the amortize() function uses a very
> clever, but complicated, algorithm.
This code is astounding. Why don't we do this calculation in
floating-point? It would be (with casts to doubles made beforehand):
double discount = 1.0 - 1.0 / ((double)MORT);
return benefit * pow(discount, delay);
or
return (int) (benefit * pow(discount,delay) + 0.5);
if you want to round.
-- Benoît
- [Freeciv-Dev] Re: (PR#12834) amortize(), Jason Short, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(), Per I. Mathisen, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(), Brian Dunstan, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(), Brian Dunstan, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(), Jason Short, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(), Vasco Alexandre da Silva Costa, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(),
Benoit Hudson <=
- [Freeciv-Dev] Re: (PR#12834) amortize(), Jason Short, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(), Brian Dunstan, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(), Jason Short, 2005/04/18
- [Freeciv-Dev] Re: (PR#12834) amortize(), Vasco Alexandre da Silva Costa, 2005/04/19
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