[Freeciv-Dev] Re: (PR#12781) Create AI guard API
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12781 >
On Mon, 18 Apr 2005, Vasco Alexandre da Silva Costa wrote:
> Not to mention it recycles ids of destroyed things. Which was really
> cumbersome for me once. Two different units may have the same id across
> the game.
IIRC this is only on game load. However, it raises an interesting question
as regards events: I think it will be necessary to store unit and city id
for referencing units and cities, so they will have to be truly unique.
I think we'll have to scrap the recycling. It is unlikely we will run out
of ids.
- Per
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, (continued)
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Benedict Adamson, 2005/04/15
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Jason Short, 2005/04/15
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Benedict Adamson, 2005/04/15
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Benoit Hudson, 2005/04/15
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Per I. Mathisen, 2005/04/18
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Jason Short, 2005/04/18
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Per I. Mathisen, 2005/04/18
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Mike Kaufman, 2005/04/18
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Benedict Adamson, 2005/04/18
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Vasco Alexandre da Silva Costa, 2005/04/18
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API,
Per I. Mathisen <=
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Benedict Adamson, 2005/04/21
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