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[Freeciv-Dev] Re: (PR#12757) Move some govt stuff to effects
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Subject: [Freeciv-Dev] Re: (PR#12757) Move some govt stuff to effects
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 21 Apr 2005 15:17:48 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12757 >

On Tue, 19 Apr 2005, Jason Short wrote:
> The patch is going to start bitrotting soon...

Updated patch attached.

  - Per

Index: ai/advdomestic.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/advdomestic.c,v
retrieving revision 1.128
diff -u -r1.128 advdomestic.c
--- ai/advdomestic.c    10 Mar 2005 20:05:22 -0000      1.128
+++ ai/advdomestic.c    21 Apr 2005 21:55:09 -0000
@@ -149,7 +149,7 @@
       && (pcity->id != ai->wonder_city
           || get_unit_type(unit_type)->pop_cost == 0)
       && pcity->surplus[O_FOOD] > utype_upkeep_cost(get_unit_type(unit_type),
-                                                   gov, O_FOOD)) {
+                                                   pplayer, gov, O_FOOD)) {
     /* settler_want calculated in settlers.c called from ai_manage_cities() */
     int want = pcity->ai.settler_want;
 
@@ -178,7 +178,7 @@
       && (pcity->id != ai->wonder_city
           || get_unit_type(unit_type)->pop_cost == 0)
       && pcity->surplus[O_FOOD] >= utype_upkeep_cost(get_unit_type(unit_type),
-                                                    gov, O_FOOD)) {
+                                                    pplayer, gov, O_FOOD)) {
     /* founder_want calculated in settlers.c, called from ai_manage_cities(). 
*/
     int want = pcity->ai.founder_want;
 
Index: ai/aicity.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/aicity.c,v
retrieving revision 1.212
diff -u -r1.212 aicity.c
--- ai/aicity.c 21 Apr 2005 21:37:33 -0000      1.212
+++ ai/aicity.c 21 Apr 2005 21:55:10 -0000
@@ -347,7 +347,7 @@
        case EFT_MAKE_HAPPY:
          v += (get_entertainers(pcity) + pcity->ppl_unhappy[4]) * 5 * amount;
           if (city_list_size(pplayer->cities)
-                > game.cityfactor + gov->empire_size_mod) {
+                > game.cityfactor + get_player_bonus(pplayer, 
EFT_EMPIRE_SIZE_MOD)) {
             v += c * amount; /* offset large empire size */
           }
           v += c * amount;
@@ -360,16 +360,17 @@
          break;
        case EFT_FORCE_CONTENT:
        case EFT_MAKE_CONTENT:
-         if (!government_has_flag(gov, G_NO_UNHAPPY_CITIZENS)) {
+         if (get_city_bonus(pcity, EFT_NO_UNHAPPY) <= 0) {
             int factor = 2;
 
            v += MIN(amount, pcity->ppl_unhappy[4] + get_entertainers(pcity)) * 
35;
 
             /* Try to build wonders to offset empire size unhappiness */
             if (city_list_size(pplayer->cities) 
-                > game.cityfactor + gov->empire_size_mod) {
-              if (gov->empire_size_mod > 0) {
-                factor += city_list_size(pplayer->cities) / 
gov->empire_size_inc;
+                > game.cityfactor + get_player_bonus(pplayer, 
EFT_EMPIRE_SIZE_MOD)) {
+              if (get_player_bonus(pplayer, EFT_EMPIRE_SIZE_MOD) > 0) {
+                factor += city_list_size(pplayer->cities) 
+                          / get_player_bonus(pplayer, EFT_EMPIRE_SIZE_STEP);
               }
               factor += 2;
             }
@@ -377,14 +378,14 @@
          }
          break;
        case EFT_MAKE_CONTENT_MIL_PER:
-         if (!government_has_flag(gov, G_NO_UNHAPPY_CITIZENS)) {
+          if (get_city_bonus(pcity, EFT_NO_UNHAPPY) <= 0) {
            v += MIN(pcity->ppl_unhappy[4] + get_entertainers(pcity),
                     amount) * 25;
            v += MIN(amount, 5) * c;
          }
          break;
        case EFT_MAKE_CONTENT_MIL:
-         if (!government_has_flag(gov, G_NO_UNHAPPY_CITIZENS)) {
+          if (get_city_bonus(pcity, EFT_NO_UNHAPPY) <= 0) {
            v += pcity->ppl_unhappy[4] * amount
              * MAX(unit_list_size(pcity->units_supported)
                  - gov->free_happy, 0) * 2;
@@ -565,7 +566,7 @@
          v += (1 + ai->threats.invasions + !ai->threats.igwall) * c;
          break;
        case EFT_NO_INCITE:
-         if (!government_has_flag(gov, G_UNBRIBABLE)) {
+         if (get_city_bonus(pcity, EFT_NO_INCITE) <= 0) {
            v += MAX((game.diplchance * 2 - game.incite_cost.total_factor) / 2
                - game.incite_cost.improvement_factor * 5
                - game.incite_cost.unit_factor * 5, 0);
@@ -587,6 +588,22 @@
            }
          } players_iterate_end;
          break;
+        /* Currently not supported for building AI - wait for modpack users */
+        case EFT_CIVIL_WAR_CHANCE:
+        case EFT_EMPIRE_SIZE_MOD:
+        case EFT_EMPIRE_SIZE_STEP:
+        case EFT_MAX_RATES:
+        case EFT_MARTIAL_LAW_EACH:
+        case EFT_MARTIAL_LAW_MAX:
+        case EFT_RAPTURE_GROW:
+        case EFT_UNBRIBABLE_UNITS:
+        case EFT_VETERAN_DIPLOMATS:
+        case EFT_REVOLUTION_WHEN_UNHAPPY:
+        case EFT_HAS_SENATE:
+        case EFT_INSPIRE_PARTISANS:
+        case EFT_HAPPINESS_TO_GOLD:
+        case EFT_FANATICS:
+          break;
        case EFT_LAST:
          freelog(LOG_ERROR, "Bad effect type.");
          break;
Index: ai/aidiplomat.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/aidiplomat.c,v
retrieving revision 1.48
diff -u -r1.48 aidiplomat.c
--- ai/aidiplomat.c     21 Mar 2005 12:28:00 -0000      1.48
+++ ai/aidiplomat.c     21 Apr 2005 21:55:10 -0000
@@ -459,9 +459,8 @@
     if (!pvictim
         || !HOSTILE_PLAYER(pplayer, ai, unit_owner(pvictim))
         || unit_list_size(ptile->units) > 1
-        || map_get_city(pos.tile)
-        || government_has_flag(get_gov_pplayer(unit_owner(pvictim)),
-                               G_UNBRIBABLE)) {
+        || !ptile->city
+        || get_city_bonus(ptile->city, EFT_NO_INCITE) <= 0) {
       continue;
     }
 
Index: ai/aihand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/aihand.c,v
retrieving revision 1.111
diff -u -r1.111 aihand.c
--- ai/aihand.c 12 Apr 2005 14:44:35 -0000      1.111
+++ ai/aihand.c 21 Apr 2005 21:55:10 -0000
@@ -96,10 +96,9 @@
 static void ai_manage_taxes(struct player *pplayer) 
 {
   int maxrate = (ai_handicap(pplayer, H_RATES) 
-                 ? get_government_max_rate(pplayer->government) : 100);
+                 ? get_player_bonus(pplayer, EFT_MAX_RATES) : 100);
   bool celebrate = TRUE;
   int can_celebrate = 0, total_cities = 0;
-  struct government *g = get_gov_pplayer(pplayer);
   int trade = 0; /* total amount of trade generated */
   int expenses = 0; /* total amount of gold upkeep */
 
@@ -169,7 +168,8 @@
   /* TODO: In the future, we should check if we should 
    * celebrate for other reasons than growth. Currently 
    * this is ignored. Maybe we need ruleset AI hints. */
-  if (government_has_flag(g, G_RAPTURE_CITY_GROWTH)) {
+  /* TODO: Allow celebrate individual cities? No modpacks use this yet. */
+  if (get_player_bonus(pplayer, EFT_RAPTURE_GROW) > 0) {
     int luxrate = pplayer->economic.luxury;
     int scirate = pplayer->economic.science;
     struct cm_parameter cmp;
@@ -196,7 +196,7 @@
 
       if (cmr.found_a_valid
           && pcity->surplus[O_FOOD] > 0
-          && pcity->size >= g->rapture_size
+          && pcity->size >= game.celebratesize
          && city_can_grow_to(pcity, pcity->size + 1)) {
         pcity->ai.celebrate = TRUE;
         can_celebrate++;
@@ -311,25 +311,13 @@
       /* Bonuses for non-economic abilities. We increase val by
        * a very small amount here to choose govt in cases where
        * we have no cities yet. */
-      if (government_has_flag(gov, G_BUILD_VETERAN_DIPLOMAT)) {
-        bonus += 3; /* WAG */
-      }
-      if (government_has_flag(gov, G_REVOLUTION_WHEN_UNHAPPY)) {
-        bonus -= 3; /* Not really a problem for us */ /* WAG */
-      }
-      if (government_has_flag(gov, G_UNBRIBABLE)) {
-        bonus += 5; /* WAG */
-      }
-      if (government_has_flag(gov, G_INSPIRES_PARTISANS)) {
-        bonus += 3; /* WAG */
-      }
-      if (government_has_flag(gov, G_RAPTURE_CITY_GROWTH)) {
-        bonus += 5; /* WAG */
-        val += 1;
-      }
-      if (government_has_flag(gov, G_FANATIC_TROOPS)) {
-        bonus += 3; /* WAG */
-      }
+      bonus += get_player_bonus(pplayer, EFT_VETERAN_DIPLOMATS) ? 3 : 0;
+      bonus -= get_player_bonus(pplayer, EFT_REVOLUTION_WHEN_UNHAPPY) ? 3 : 0;
+      bonus += get_player_bonus(pplayer, EFT_NO_INCITE) ? 4 : 0;
+      bonus += get_player_bonus(pplayer, EFT_UNBRIBABLE_UNITS) ? 2 : 0;
+      bonus += get_player_bonus(pplayer, EFT_INSPIRE_PARTISANS) ? 3 : 0;
+      bonus += get_player_bonus(pplayer, EFT_RAPTURE_GROW) ? 2 : 0;
+      bonus += get_player_bonus(pplayer, EFT_FANATICS) ? 3 : 0;
       output_type_iterate(o) {
        val += gov->output_inc_tile[o];
       } output_type_iterate_end;
Index: client/helpdata.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/helpdata.c,v
retrieving revision 1.104
diff -u -r1.104 helpdata.c
--- client/helpdata.c   21 Apr 2005 21:37:34 -0000      1.104
+++ client/helpdata.c   21 Apr 2005 21:55:10 -0000
@@ -1264,6 +1264,7 @@
   for (j = 0; j < MAX_NUM_REQS; j++) {
     insert_requirement(gov->req + j, buf, bufsz);
   }
+#if 0
   if (gov->max_rate < 100 && game.rgame.changable_tax) {
     sprintf(buf + strlen(buf), 
             _("The maximum rate you can set for science, "
@@ -1314,6 +1315,7 @@
               gov->free_happy);
     }
   }
+#endif
   output_type_iterate(ot) {
     if (gov->free_upkeep[ot] == G_CITY_SIZE_FREE) {
       sprintf(buf + strlen(buf),
@@ -1407,6 +1409,7 @@
                                   "waste.\n"), get_output_name(ot));
     }
   } output_type_iterate_end;
+#if 0
   if (government_has_flag(gov, G_RAPTURE_CITY_GROWTH)) {
     sprintf(buf + strlen(buf),
            _("* You may grow your cities by "
@@ -1466,6 +1469,7 @@
            _("* Buildings that normally confer "
              "bonuses against unhappiness will instead give gold.\n"));
   }
+#endif
   unit_type_iterate(ut) {
     struct unit_type *utype = get_unit_type(ut);
 
Index: client/packhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/packhand.c,v
retrieving revision 1.494
diff -u -r1.494 packhand.c
--- client/packhand.c   21 Apr 2005 02:43:23 -0000      1.494
+++ client/packhand.c   21 Apr 2005 21:55:11 -0000
@@ -2084,11 +2084,6 @@
   game.notradesize = packet->notradesize;
   game.fulltradesize = packet->fulltradesize;
   
-  for(i=0; i<MAX_NUM_TECH_LIST; i++) {
-    game.rtech.partisan_req[i]  = packet->rtech_partisan_req[i];
-    freelog(LOG_DEBUG, "techl %d: %d", i, game.rtech.partisan_req[i]);
-  }
-
   game.government_when_anarchy = packet->government_when_anarchy;
   game.default_government = packet->default_government;
 
@@ -2286,14 +2281,6 @@
                                  p->req_survives[j], p->req_value[j]);
   }
 
-  gov->max_rate          = p->max_rate;
-  gov->civil_war         = p->civil_war;
-  gov->martial_law_max   = p->martial_law_max;
-  gov->martial_law_per   = p->martial_law_per;
-  gov->empire_size_mod   = p->empire_size_mod;
-  gov->empire_size_inc   = p->empire_size_inc;
-  gov->rapture_size      = p->rapture_size;
-  
   gov->unit_happy_cost_factor  = p->unit_happy_cost_factor;
   gov->free_happy          = p->free_happy;
 
@@ -2313,7 +2300,6 @@
     gov->waste[o].max_distance_cap = p->waste_max_distance_cap[o];
   } output_type_iterate_end;
   
-  gov->flags               = p->flags;
   gov->num_ruler_titles    = p->num_ruler_titles;
     
   sz_strlcpy(gov->name_orig, p->name);
@@ -2511,6 +2497,8 @@
 {
   int i;
 
+  game.rapturedelay = packet->rapturedelay;
+  game.celebratesize = packet->celebratesize;
   /* Must set num_specialist_types before iterating over them. */
   game.rgame.num_specialist_types = packet->num_specialist_types;
   game.rgame.default_specialist = packet->default_specialist;
Index: client/repodlgs_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/repodlgs_common.c,v
retrieving revision 1.21
diff -u -r1.21 repodlgs_common.c
--- client/repodlgs_common.c    19 Dec 2004 16:47:08 -0000      1.21
+++ client/repodlgs_common.c    21 Apr 2005 21:55:11 -0000
@@ -99,8 +99,8 @@
 
   unit_type_iterate(utype) {
     unittype = get_unit_type(utype);
-    cost = utype_upkeep_cost(unittype, get_gov_pplayer(game.player_ptr),
-                            O_GOLD);
+    cost = utype_upkeep_cost(unittype, game.player_ptr,
+                             get_gov_pplayer(game.player_ptr), O_GOLD);
 
     if (cost == 0) {
       /* Short-circuit all of the following checks. */
Index: client/gui-gtk-2.0/gamedlgs.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-gtk-2.0/gamedlgs.c,v
retrieving revision 1.29
diff -u -r1.29 gamedlgs.c
--- client/gui-gtk-2.0/gamedlgs.c       8 Feb 2005 10:01:08 -0000       1.29
+++ client/gui-gtk-2.0/gamedlgs.c       21 Apr 2005 21:55:11 -0000
@@ -73,7 +73,7 @@
   lux_lock     = GTK_TOGGLE_BUTTON(rates_lux_toggle)->active;
   sci_lock     = GTK_TOGGLE_BUTTON(rates_sci_toggle)->active;
 
-  maxrate=get_government_max_rate(game.player_ptr->government);
+  maxrate = get_player_bonus(game.player_ptr, EFT_MAX_RATES);
   /* This's quite a simple-minded "double check".. */
   tax=MIN(tax, maxrate);
   lux=MIN(lux, maxrate);
@@ -335,7 +335,7 @@
 
   my_snprintf(buf, sizeof(buf), _("%s max rate: %d%%"),
       get_government_name(game.player_ptr->government),
-      get_government_max_rate(game.player_ptr->government));
+      get_player_bonus(game.player_ptr, EFT_MAX_RATES));
   gtk_label_set_text(GTK_LABEL(rates_gov_label), buf);
   
   gtk_window_present(GTK_WINDOW(rates_dialog_shell));
Index: client/gui-gtk-2.0/happiness.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-gtk-2.0/happiness.c,v
retrieving revision 1.20
diff -u -r1.20 happiness.c
--- client/gui-gtk-2.0/happiness.c      28 Mar 2005 16:48:40 -0000      1.20
+++ client/gui-gtk-2.0/happiness.c      21 Apr 2005 21:55:11 -0000
@@ -221,11 +221,11 @@
 
   struct city *pcity = pdialog->pcity;
   struct player *pplayer = &game.players[pcity->owner];
-  struct government *g = get_gov_pcity(pcity);
   int cities = city_list_size(pplayer->cities);
   int content = game.unhappysize;
-  int basis = game.cityfactor + g->empire_size_mod;
-  int step = g->empire_size_inc;
+  int basis = game.cityfactor 
+              + get_player_bonus(game.player_ptr, EFT_EMPIRE_SIZE_MOD);
+  int step = get_player_bonus(game.player_ptr, EFT_EMPIRE_SIZE_STEP);
   int excess = cities - basis;
   int penalty = 0;
 
@@ -287,7 +287,7 @@
   int nleft = sizeof(buf);
   struct city *pcity = pdialog->pcity;
   struct government *g = get_gov_pcity(pcity);
-  int mlmax = g->martial_law_max;
+  int mlmax = get_city_bonus(pcity, EFT_MARTIAL_LAW_MAX);
   int uhcfac = g->unit_happy_cost_factor;
 
   my_snprintf(bptr, nleft, _("Units: "));
@@ -304,7 +304,8 @@
                                   "%d units maximum, ", mlmax), mlmax);
     bptr = end_of_strn(bptr, &nleft);
 
-    my_snprintf(bptr, nleft, _("%d per unit). "), g->martial_law_per);
+    my_snprintf(bptr, nleft, _("%d per unit). "), 
+                get_city_bonus(pcity, EFT_MARTIAL_LAW_EACH));
   } 
   else if (uhcfac > 0) {
     my_snprintf(bptr, nleft,
Index: common/city.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/city.c,v
retrieving revision 1.330
diff -u -r1.330 city.c
--- common/city.c       21 Apr 2005 21:37:34 -0000      1.330
+++ common/city.c       21 Apr 2005 21:55:11 -0000
@@ -1128,8 +1128,7 @@
 **************************************************************************/
 bool base_city_celebrating(const struct city *pcity)
 {
-  return (pcity->size >= get_gov_pcity(pcity)->rapture_size
-         && pcity->was_happy);
+  return (pcity->size >= game.celebratesize && pcity->was_happy);
 }
 
 /**************************************************************************
@@ -1146,11 +1145,9 @@
 **************************************************************************/
 bool city_rapture_grow(const struct city *pcity)
 {
-  struct government *g = get_gov_pcity(pcity);
-
   return (pcity->rapture > 0 && pcity->surplus[O_FOOD] > 0
          && (pcity->rapture % game.rapturedelay) == 0
-         && government_has_flag(g, G_RAPTURE_CITY_GROWTH));
+          && get_city_bonus(pcity, EFT_RAPTURE_GROW) > 0);
 }
 
 /**************************************************************************
@@ -1562,8 +1559,8 @@
 {
   int cities = city_list_size(pplayer->cities);
   int content = game.unhappysize;
-  int basis = game.cityfactor + get_gov_pplayer(pplayer)->empire_size_mod;
-  int step = get_gov_pplayer(pplayer)->empire_size_inc;
+  int basis = game.cityfactor + get_player_bonus(pplayer, EFT_EMPIRE_SIZE_MOD);
+  int step = get_player_bonus(pplayer, EFT_EMPIRE_SIZE_STEP);
 
   if (cities > basis) {
     content--;
@@ -1602,8 +1599,7 @@
 {
   int tithes_bonus = 0;
 
-  if (!government_has_flag(get_gov_pcity(pcity), 
-                           G_CONVERT_TITHES_TO_MONEY)) {
+  if (!get_city_bonus(pcity, EFT_HAPPINESS_TO_GOLD)) {
     return 0;
   }
 
@@ -1949,8 +1945,7 @@
   }
   /* The rest falls through and lets unhappy people become content. */
 
-  if (get_city_bonus(pcity, EFT_NO_UNHAPPY) > 0
-      || government_has_flag(get_gov_pcity(pcity), G_NO_UNHAPPY_CITIZENS)) {
+  if (get_city_bonus(pcity, EFT_NO_UNHAPPY) > 0) {
     *content += *unhappy + *angry;
     *unhappy = 0;
     *angry = 0;
@@ -2106,6 +2101,7 @@
                                void (*send_unit_info) (struct player *pplayer,
                                                        struct unit *punit))
 {
+  struct player *plr = city_owner(pcity);
   struct government *g = get_gov_pcity(pcity);
 
   int free_happy = citygov_free_happy(pcity, g);
@@ -2139,15 +2135,15 @@
   /* military units in this city (need _not_ be home city) can make
      unhappy citizens content
    */
-  if (g->martial_law_max > 0) {
+  if (get_city_bonus(pcity, EFT_MARTIAL_LAW_MAX) > 0) {
     unit_list_iterate(pcity->tile->units, punit) {
-      if (pcity->martial_law < g->martial_law_max
+      if (pcity->martial_law < get_city_bonus(pcity, EFT_MARTIAL_LAW_MAX)
          && is_military_unit(punit)
          && punit->owner == pcity->owner) {
        pcity->martial_law++;
       }
     } unit_list_iterate_end;
-    pcity->martial_law *= g->martial_law_per;
+    pcity->martial_law *= get_city_bonus(pcity, EFT_MARTIAL_LAW_EACH);
   }
 
   /* loop over units, subtracting appropriate amounts of food, shields,
@@ -2162,7 +2158,7 @@
     int old_unhappiness = this_unit->unhappiness;
 
     output_type_iterate(o) {
-      upkeep_cost[o] = utype_upkeep_cost(ut, g, o);
+      upkeep_cost[o] = utype_upkeep_cost(ut, plr, g, o);
       old_upkeep[o] = this_unit->upkeep[o];
     } output_type_iterate_end;
 
Index: common/effects.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/effects.c,v
retrieving revision 1.30
diff -u -r1.30 effects.c
--- common/effects.c    21 Apr 2005 21:37:34 -0000      1.30
+++ common/effects.c    21 Apr 2005 21:55:11 -0000
@@ -124,9 +124,25 @@
   "No_Incite",
   "Regen_Reputation",
   "Gain_AI_Love",
-  "Slow_Down_Timeline"
+  "Slow_Down_Timeline",
+  "Civil_War_Chance",
+  "Empire_Size_Mod",
+  "Empire_Size_Step",
+  "Max_Rates",
+  "Martial_Law_Each",
+  "Martial_Law_Max",
+  "Rapture_Grow",
+  "Unbribable_Units",
+  "Veteran_Diplomats",
+  "Revolution_When_Unhappy",
+  "Has_Senate",
+  "Inspire_Partisans",
+  "Happiness_To_Gold",
+  "Fanatics"
 };
 
+static bool initialized = FALSE;
+
 /**************************************************************************
   Convert effect type names to enum; case insensitive;
   returns EFT_LAST if can't match.
@@ -346,6 +362,8 @@
 {
   int i;
 
+  initialized = TRUE;
+
   ruleset_cache.tracker = effect_list_new();
 
   for (i = 0; i < ARRAY_SIZE(ruleset_cache.effects); i++) {
@@ -721,6 +739,10 @@
 **************************************************************************/
 int get_world_bonus(enum effect_type effect_type)
 {
+  if (!initialized) {
+    return 0;
+  }
+
   return get_target_bonus_effects(NULL,
                                  NULL, NULL, B_LAST, NULL, effect_type);
 }
@@ -731,7 +753,10 @@
 int get_player_bonus(const struct player *pplayer,
                     enum effect_type effect_type)
 {
-  assert(pplayer != NULL);
+  if (!initialized) {
+    return 0;
+  }
+
   return get_target_bonus_effects(NULL,
                                  pplayer, NULL, B_LAST, NULL,
                                  effect_type);
@@ -742,7 +767,10 @@
 **************************************************************************/
 int get_city_bonus(const struct city *pcity, enum effect_type effect_type)
 {
-  assert(pcity != NULL);
+  if (!initialized) {
+    return 0;
+  }
+
   return get_target_bonus_effects(NULL,
                                  city_owner(pcity), pcity, B_LAST, NULL,
                                  effect_type);
Index: common/effects.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/effects.h,v
retrieving revision 1.18
diff -u -r1.18 effects.h
--- common/effects.h    21 Apr 2005 21:37:34 -0000      1.18
+++ common/effects.h    21 Apr 2005 21:55:11 -0000
@@ -112,6 +112,20 @@
   EFT_REGEN_REPUTATION,
   EFT_GAIN_AI_LOVE,
   EFT_SLOW_DOWN_TIMELINE,
+  EFT_CIVIL_WAR_CHANCE,
+  EFT_EMPIRE_SIZE_MOD,
+  EFT_EMPIRE_SIZE_STEP,
+  EFT_MAX_RATES,
+  EFT_MARTIAL_LAW_EACH,
+  EFT_MARTIAL_LAW_MAX,
+  EFT_RAPTURE_GROW,
+  EFT_UNBRIBABLE_UNITS,
+  EFT_VETERAN_DIPLOMATS,
+  EFT_REVOLUTION_WHEN_UNHAPPY,
+  EFT_HAS_SENATE,
+  EFT_INSPIRE_PARTISANS,
+  EFT_HAPPINESS_TO_GOLD,
+  EFT_FANATICS, /* stupid special case, we hatess it */
   EFT_LAST     /* keep this last */
 };
 
Index: common/game.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/game.c,v
retrieving revision 1.205
diff -u -r1.205 game.c
--- common/game.c       13 Apr 2005 02:13:49 -0000      1.205
+++ common/game.c       21 Apr 2005 21:55:11 -0000
@@ -214,6 +214,7 @@
   game.civilwarsize= GAME_DEFAULT_CIVILWARSIZE;
   game.contactturns= GAME_DEFAULT_CONTACTTURNS;
   game.rapturedelay= GAME_DEFAULT_RAPTUREDELAY;
+  game.celebratesize= GAME_DEFAULT_CELEBRATESIZE;
   game.savepalace  = GAME_DEFAULT_SAVEPALACE;
   game.natural_city_names = GAME_DEFAULT_NATURALCITYNAMES;
   game.unhappysize = GAME_DEFAULT_UNHAPPYSIZE;
Index: common/game.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/game.h,v
retrieving revision 1.181
diff -u -r1.181 game.h
--- common/game.h       21 Apr 2005 00:28:27 -0000      1.181
+++ common/game.h       21 Apr 2005 21:55:11 -0000
@@ -95,6 +95,7 @@
   int civilwarsize;
   int contactturns;
   int rapturedelay;
+  int celebratesize; /* size limit for cities before they can celebrate */
   int min_players, max_players, nplayers;
   int aifill;
   int notradesize, fulltradesize;
@@ -177,17 +178,6 @@
   Impr_Type_id palace_building;
   Impr_Type_id land_defend_building;
 
-  struct {
-    int u_partisan;            /* convenience: tech_req for first
-                                  Partisan unit */
-    /* Following tech list is A_LAST terminated if shorter than
-       max len, and the techs listed are guaranteed to exist;
-       this could be better implemented as a new field in the
-       units.ruleset
-    */
-    int partisan_req[MAX_NUM_TECH_LIST];       /* all required for uprisings */
-  } rtech;
-
   /* values from game.ruleset */
   struct {
     int num_specialist_types;
@@ -390,6 +380,8 @@
 #define GAME_MIN_CONTACTTURNS        0
 #define GAME_MAX_CONTACTTURNS        100
 
+#define GAME_DEFAULT_CELEBRATESIZE    3
+
 #define GAME_DEFAULT_RAPTUREDELAY    1
 #define GAME_MIN_RAPTUREDELAY        1
 #define GAME_MAX_RAPTUREDELAY        99 /* 99 practicaly disables rapturing */
Index: common/government.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/government.c,v
retrieving revision 1.52
diff -u -r1.52 government.c
--- common/government.c 21 Apr 2005 21:37:34 -0000      1.52
+++ common/government.c 21 Apr 2005 21:55:12 -0000
@@ -29,40 +29,6 @@
 
 struct government *governments = NULL;
 
-static const char *flag_names[] = {
-  "Build_Veteran_Diplomats", "Revolution_When_Unhappy", "Has_Senate",
-  "Unbribable", "Inspires_Partisans", "Rapture_City_Growth",
-  "Fanatic_Troops", "No_Unhappy_Citizens", "Convert_Tithes_To_Money"
-};
-
-/***************************************************************
-  Convert flag names to enum; case insensitive;
-  returns G_LAST_FLAG if can't match.
-***************************************************************/
-enum government_flag_id government_flag_from_str(const char *s)
-{
-  enum government_flag_id i;
-
-  assert(ARRAY_SIZE(flag_names) == G_LAST_FLAG);
-  
-  for(i=G_FIRST_FLAG; i<G_LAST_FLAG; i++) {
-    if (mystrcasecmp(flag_names[i], s)==0) {
-      return i;
-    }
-  }
-  return G_LAST_FLAG;
-}
-
-/****************************************************************************
-  Returns TRUE iff the given government has the given flag.
-****************************************************************************/
-bool government_has_flag(const struct government *gov,
-                        enum government_flag_id flag)
-{
-  assert(flag>=G_FIRST_FLAG && flag<G_LAST_FLAG);
-  return TEST_BIT(gov->flags, flag);
-}
-
 /****************************************************************************
   Does a linear search of the governments to find the one that matches the
   given (translated) name.  Returns NULL if none match.
@@ -155,28 +121,6 @@
 /***************************************************************
 ...
 ***************************************************************/
-int get_government_max_rate(int type)
-{
-  if(type == G_MAGIC)
-    return 100;
-  if(type >= 0 && type < game.government_count)
-    return governments[type].max_rate;
-  return 50;
-}
-
-/***************************************************************
-Added for civil war probability computation - Kris Bubendorfer
-***************************************************************/
-int get_government_civil_war_prob(int type)
-{
-  if(type >= 0 && type < game.government_count)
-    return governments[type].civil_war;
-  return 0;
-}
-
-/***************************************************************
-...
-***************************************************************/
 const char *get_government_name(int type)
 {
   if(type >= 0 && type < game.government_count)
Index: common/government.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/government.h,v
retrieving revision 1.43
diff -u -r1.43 government.h
--- common/government.h 21 Apr 2005 21:37:34 -0000      1.43
+++ common/government.h 21 Apr 2005 21:55:12 -0000
@@ -18,27 +18,11 @@
 #include "fc_types.h"
 #include "requirements.h"
 
-#define G_MAGIC (127)          /* magic constant, used as flag value */
+#define G_MAGIC (127)          /* magic constant */
 
 /* special values for free_* fields -- SKi */
 #define G_CITY_SIZE_FREE          G_MAGIC
 
-/* Changing these will break network compatibility. */
-enum government_flag_id {
-  G_BUILD_VETERAN_DIPLOMAT=0,  /* and Spies (in general: all F_DIPLOMAT) */
-  G_REVOLUTION_WHEN_UNHAPPY,
-  G_HAS_SENATE,                        /* not implemented */
-  G_UNBRIBABLE,
-  G_INSPIRES_PARTISANS,
-  G_RAPTURE_CITY_GROWTH,        /* allows city to grow by celebrating */
-  G_FANATIC_TROOPS,             /* for building troops with F_FANATIC flag */
-  G_NO_UNHAPPY_CITIZENS,        /* no unhappy citizen, needed by
-                                  fundamentism */
-  G_CONVERT_TITHES_TO_MONEY,    /* tithes to money, needed by fundamentalism */
-  G_LAST_FLAG
-};
-#define G_FIRST_FLAG G_BUILD_VETERAN_DIPLOMAT
-
 /* each government has a list of ruler titles, where at least
  * one entry should have nation=DEFAULT_TITLE.
  */
@@ -72,22 +56,6 @@
   struct ruler_title *ruler_titles;
   int   num_ruler_titles;
 
-  int   max_rate;              /* max individual Tax/Lux/Sci rate  */
-  int   civil_war;              /* chance (from 100) of civil war in
-                                  right conditions */
-  int   martial_law_max;       /* maximum number of units which can
-                                  enforce martial law */
-  int   martial_law_per;        /* number of unhappy citizens made
-                                  content by each enforcer unit */
-  int   empire_size_mod;       /* (signed) offset to game.cityfactor to
-                                  give city count when number of naturally
-                                  content citizens is decreased */
-  int   empire_size_inc;       /* if non-zero, reduce one content citizen for
-                                  every empire_size_inc cities once #cities
-                                  exceeds game.cityfactor + empire_size_mod */
-  int   rapture_size;          /* minimum city size for rapture; if 255,
-                                  rapture is (practically) impossible */
-
   /* unit cost modifiers */
   int unit_happy_cost_factor;
   int unit_upkeep_factor[O_MAX];
@@ -116,10 +84,6 @@
     int max_distance_cap;
   } waste[O_MAX];
 
-  /* other flags: bits in enum government_flag_id order,
-     use government_has_flag() to access */
-  int   flags;
-
   char *helptext;
 };
 
@@ -132,12 +96,6 @@
 struct government *find_government_by_name(const char *name);
 struct government *find_government_by_name_orig(const char *name);
 
-enum government_flag_id government_flag_from_str(const char *s);
-bool government_has_flag(const struct government *gov,
-                       enum government_flag_id flag);
-
-int get_government_max_rate(int type);
-int get_government_civil_war_prob(int type);
 const char *get_government_name(int type);
 const char *get_ruler_title(int gov, bool male, int nation);
 
Index: common/packets.def
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/packets.def,v
retrieving revision 1.107
diff -u -r1.107 packets.def
--- common/packets.def  21 Apr 2005 00:28:27 -0000      1.107
+++ common/packets.def  21 Apr 2005 21:55:12 -0000
@@ -1013,6 +1013,8 @@
   YEAR tech_cost_double_year;
   UINT8 tech_leakage;
   TECH_LIST global_init_techs[MAX_NUM_TECH_LIST];
+  UINT8 rapturedelay;
+  UINT8 celebratesize;
 
   UINT8 autoupgrade_veteran_loss;
   BOOL killstack;
@@ -1049,14 +1051,6 @@
   UINT8 req_value[MAX_NUM_REQS];
   BOOL req_survives[MAX_NUM_REQS];
 
-  UINT8 max_rate;
-  UINT8 civil_war;
-  UINT8 martial_law_max;
-  UINT8 martial_law_per;
-  SINT8 empire_size_mod;
-  UINT8 empire_size_inc;
-  UINT8 rapture_size;
-      
   UINT8 unit_happy_cost_factor;
   UINT8 unit_upkeep_factor[O_MAX];
       
@@ -1074,8 +1068,6 @@
   UINT8 extra_waste_distance[O_MAX];
   UINT8 waste_max_distance_cap[O_MAX];
       
-  UINT16 flags;
-      
   UINT8 num_ruler_titles;
        
   STRING name[MAX_LEN_NAME];
@@ -1220,7 +1212,6 @@
   UINT8 num_unit_types;
   UINT8 num_impr_types;
   UINT8 num_tech_types;
-  TECH_LIST rtech_partisan_req[MAX_NUM_TECH_LIST]; 
   UINT8 government_when_anarchy;
   UINT8 default_government;
   UINT8 government_count;
Index: common/player.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/player.c,v
retrieving revision 1.173
diff -u -r1.173 player.c
--- common/player.c     19 Apr 2005 22:05:58 -0000      1.173
+++ common/player.c     21 Apr 2005 21:55:19 -0000
@@ -439,7 +439,10 @@
     return;
   }
 
-  maxrate = get_government_max_rate(pplayer->government);
+  maxrate = get_player_bonus(pplayer, EFT_MAX_RATES);
+  if (maxrate == 0) {
+    maxrate = 100; /* effects not initialized yet */
+  }
   surplus = 0;
   if (pplayer->economic.luxury > maxrate) {
     surplus += pplayer->economic.luxury - maxrate;
Index: common/unittype.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/unittype.c,v
retrieving revision 1.54
diff -u -r1.54 unittype.c
--- common/unittype.c   16 Apr 2005 04:44:36 -0000      1.54
+++ common/unittype.c   21 Apr 2005 21:55:20 -0000
@@ -85,11 +85,11 @@
 /**************************************************************************
   Returns the upkeep of a unit of this type under the given government.
 **************************************************************************/
-int utype_upkeep_cost(const struct unit_type *ut,
+int utype_upkeep_cost(const struct unit_type *ut, struct player *pplayer,
                      const struct government *g, Output_type_id otype)
 {
-  if (government_has_flag(g, G_FANATIC_TROOPS) &&
-      BV_ISSET(ut->flags, F_FANATIC)) {
+  if (get_player_bonus(pplayer, EFT_FANATICS)
+      && BV_ISSET(ut->flags, F_FANATIC)) {
     /* Special case: fanatics have no upkeep under fanaticism. */
     return 0;
   }
@@ -410,10 +410,6 @@
       && unit_types[id].gov_requirement != p->government) {
     return FALSE;
   }
-  if (unit_type_flag(id, F_FANATIC)
-      && !government_has_flag(get_gov_pplayer(p), G_FANATIC_TROOPS)) {
-    return FALSE;
-  }
   if (get_invention(p,unit_types[id].tech_requirement) != TECH_KNOWN) {
     return FALSE;
   }
Index: common/unittype.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/unittype.h,v
retrieving revision 1.45
diff -u -r1.45 unittype.h
--- common/unittype.h   13 Apr 2005 02:13:49 -0000      1.45
+++ common/unittype.h   21 Apr 2005 21:55:20 -0000
@@ -237,8 +237,8 @@
 const char *get_unit_name(Unit_Type_id id);
 const char *get_units_with_flag_string(int flag);
 
-int utype_upkeep_cost(const struct unit_type *ut,
-                     const struct government *gov, Output_type_id otype);
+int utype_upkeep_cost(const struct unit_type *ut, struct player *pplayer,
+                      const struct government *g, Output_type_id otype);
 int utype_happy_cost(const struct unit_type *ut, const struct government *g);
 
 int can_upgrade_unittype(const struct player *pplayer, Unit_Type_id id);
Index: data/default/cities.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/cities.ruleset,v
retrieving revision 1.16
diff -u -r1.16 cities.ruleset
--- data/default/cities.ruleset 21 Apr 2005 00:28:27 -0000      1.16
+++ data/default/cities.ruleset 21 Apr 2005 21:55:20 -0000
@@ -49,6 +49,7 @@
 [parameters]
 add_to_size_limit  = 8         ; cities >= this cannot be added to.
 angry_citizens = 1              ; set to zero to disable angry citizens
+celebrate_size_limit = 3        ; cities >= can celebrate
 
 ;
 ; City styles define the way cities are drawn
Index: data/default/effects.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/effects.ruleset,v
retrieving revision 1.5
diff -u -r1.5 effects.ruleset
--- data/default/effects.ruleset        10 Apr 2005 00:50:37 -0000      1.5
+++ data/default/effects.ruleset        21 Apr 2005 21:55:20 -0000
@@ -16,6 +16,331 @@
 ; /* <-- avoid gettext warnings
 ; */ <-- avoid gettext warnings
 
+[effect_civil_war_0]
+name    = "Civil_War_Chance"
+value   = 90
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Anarchy",   "Player"
+    }
+
+[effect_civil_war_1]
+name    = "Civil_War_Chance"
+value   = 80
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Despotism", "Player"
+    }
+
+[effect_civil_war_2]
+name    = "Civil_War_Chance"
+value   = 70
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Monarchy",  "Player"
+    }
+
+[effect_civil_war_3]
+name    = "Civil_War_Chance"
+value   = 50
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_civil_war_4]
+name    = "Civil_War_Chance"
+value   = 40
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Republic",  "Player"
+    }
+
+[effect_civil_war_5]
+name    = "Civil_War_Chance"
+value   = 30
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_empire_size_mod_0]
+; base value
+name    = "Empire_Size_Mod"
+value   = -5
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Anarchy",   "Player"
+    }
+
+[effect_empire_size_mod_1]
+name    = "Empire_Size_Mod"
+value   = -4
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Despotism", "Player"
+    }
+
+[effect_empire_size_mod_2]
+name    = "Empire_Size_Mod"
+value   = -3
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Monarchy",  "Player"
+    }
+
+[effect_empire_size_mod_3]
+name    = "Empire_Size_Mod"
+value   = -2
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_empire_size_mod_4]
+name    = "Empire_Size_Mod"
+value   = -1
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Republic",  "Player"
+    }
+
+[effect_empire_size_step_0]
+name    = "Empire_Size_Step"
+value   = 6
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Anarchy", "Player"
+    }
+
+[effect_empire_size_step_1]
+name    = "Empire_Size_Step"
+value   = 10
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Despotism", "Player"
+    }
+
+[effect_empire_size_step_2]
+name    = "Empire_Size_Step"
+value   = 12
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Monarchy", "Player"
+    }
+
+[effect_empire_size_step_3]
+name    = "Empire_Size_Step"
+value   = 14
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Republic",  "Player"
+    }
+
+[effect_empire_size_step_4]
+name    = "Empire_Size_Step"
+value   = 16
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_max_rates_0]
+name    = "Max_Rates"
+value   = 100
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Anarchy",   "Player"
+    }
+
+[effect_max_rates_1]
+name    = "Max_Rates"
+value   = 60
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Despotism", "Player"
+    }
+
+[effect_max_rates_2]
+name    = "Max_Rates"
+value   = 70
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Monarchy",  "Player"
+    }
+
+[effect_max_rates_3]
+name    = "Max_Rates"
+value   = 80
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_max_rates_4]
+name    = "Max_Rates"
+value   = 80
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Republic",  "Player"
+    }
+
+[effect_max_rates_5]
+name    = "Max_Rates"
+value   = 100
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_martial_law_each_0]
+name    = "Martial_Law_Each"
+value   = 1
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Anarchy",   "Player"
+    }
+
+[effect_martial_law_each_1]
+name    = "Martial_Law_Each"
+value   = 1
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Despotism", "Player"
+    }
+
+[effect_martial_law_each_2]
+name    = "Martial_Law_Each"
+value   = 1
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Monarchy",  "Player"
+    }
+
+[effect_martial_law_each_3]
+name    = "Martial_Law_Each"
+value   = 2
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_martial_law_max_0]
+name    = "Martial_Law_Max"
+value   = 100
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Anarchy",   "Player"
+    }
+
+[effect_martial_law_max_1]
+name    = "Martial_Law_Max"
+value   = 100
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Despotism", "Player"
+    }
+
+[effect_martial_law_max_2]
+name    = "Martial_Law_Max"
+value   = 3
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Monarchy",  "Player"
+    }
+
+[effect_martial_law_max_3]
+name    = "Martial_Law_Max"
+value   = 3
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_rapture_grow_0]
+name    = "Rapture_Grow"
+value   = 3
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Republic",  "Player"
+    }
+
+[effect_rapture_grow_1]
+name    = "Rapture_Grow"
+value   = 3
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_democracy_0]
+name    = "Unbribable_Units"
+value   = 1
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_democracy_1]
+name    = "No_Incite"
+value   = 1
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_communism_0]
+name    = "Veteran_Diplomats"
+value   = 1
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_revolution_0]
+name    = "Revolution_When_Unhappy"
+value   = 1
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_senate_0]
+name    = "Has_Senate"
+value   = 1
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Republic",  "Player"
+    }
+
+[effect_senate_1]
+name    = "Has_Senate"
+value   = 1
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_partisan_0]
+name    = "Inspire_Partisans"
+value   = 1
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+      "Tech", "Communism", "Player"
+      "Tech", "Gunpowder", "Player"
+    }
+
+[effect_partisan_1]
+name    = "Inspire_Partisans"
+value   = 1
+reqs   =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+      "Tech", "Communism", "Player"
+      "Tech", "Gunpowder", "Player"
+    }
+
 [effect_airport]
 name   = "Air_Veteran"
 value  = 1
Index: data/default/governments.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/governments.ruleset,v
retrieving revision 1.29
diff -u -r1.29 governments.ruleset
--- data/default/governments.ruleset    28 Mar 2005 17:14:58 -0000      1.29
+++ data/default/governments.ruleset    21 Apr 2005 21:55:20 -0000
@@ -37,26 +37,9 @@
 ; graphic_alt = alternate graphics tag if preferred is not found;
 ;               should be a standard tag if preferred is not;
 ;              otherwise may be "-"
-; flags       = special effects; see government.c for strings
 ; ai_better   = AI will not consider this government for use if the
 ;               government listed here is available
 
-; martial_law_max  = maximum number of units which can enforce martial law
-;                   in the city
-; martial_law_per  = number of unhappy citizens made content by each
-;                   enforcer unit
-; max_single_rate  = maximum which can be allocated to single one of
-;                   taxation/luxuries/science
-; empire_size_mod  = signed modifier added to cityfactor to determine
-;                   empire size when base unhappiness is increased
-; empire_size_inc  = if non-zero, reduce one content citizen for
-;                   every empire_size_inc cities once #cities
-;                   exceeds (cityfactor + empire_size_mod)
-; civil_war_chance = percentage change of civil war when capital is captured
-;                   (and player has enough cities etc)
-; rapture_size     = a happy city will celebrate when its size is
-;                    this value or larger
-
 ; unit_*_factor = factor applied to individual unit upkeep for different 
 ;                upkeep forms
 ; unit_free_*   = base unit upkeep cost which the city gets "free"; only
@@ -103,16 +86,6 @@
 ; No reqs
 graphic     = "gov.anarchy"
 graphic_alt = "-"
-flags       = "-"
-
-martial_law_max  = 100  ; unlimited
-martial_law_per  = 1
-max_single_rate  = 100  ; rates are irrelevant under Anarchy; use 100
-                       ; to avoid unnecessary changes during revolution
-civil_war_chance = 90
-empire_size_mod  = -5
-empire_size_inc  = 6
-rapture_size     = 3
 
 unit_unhappy_factor = 0
 unit_shield_factor  = 1
@@ -164,17 +137,8 @@
 ; No reqs
 graphic     = "gov.despotism"
 graphic_alt = "-"
-flags       = "-"
 ai_better   = "Monarchy"
 
-martial_law_max  = 100  ; unlimited
-martial_law_per  = 1
-max_single_rate  = 60
-civil_war_chance = 80
-empire_size_mod  = -4
-empire_size_inc  = 10
-rapture_size     = 3
-
 unit_unhappy_factor = 0 
 unit_shield_factor  = 1
 unit_food_factor    = 1
@@ -225,17 +189,8 @@
        }
 graphic     = "gov.monarchy"
 graphic_alt = "-"
-flags       = "-"
 ai_better   = "Communism"
 
-martial_law_max  = 3
-martial_law_per  = 1
-max_single_rate  = 70
-civil_war_chance = 70
-empire_size_mod  = -3
-empire_size_inc  = 12
-rapture_size     = 3
-
 unit_unhappy_factor = 0
 unit_shield_factor  = 1
 unit_food_factor    = 1
@@ -286,15 +241,6 @@
        }
 graphic     = "gov.communism"
 graphic_alt = "-"
-flags       = "Build_Veteran_Diplomats", "Inspires_Partisans"
-
-martial_law_max  = 3
-martial_law_per  = 2
-max_single_rate  = 80
-civil_war_chance = 50
-empire_size_mod  = -2
-empire_size_inc  = 0
-rapture_size     = 3
 
 unit_unhappy_factor = 0
 unit_shield_factor  = 1
@@ -352,15 +298,6 @@
        }
 graphic     = "gov.republic"
 graphic_alt = "-"
-flags       = "Has_Senate", "Rapture_City_Growth"
-
-martial_law_max  = 0
-martial_law_per  = 0
-max_single_rate  = 80
-civil_war_chance = 40
-empire_size_mod  = -1
-empire_size_inc  = 14
-rapture_size     = 3
 
 unit_unhappy_factor = 1
 unit_shield_factor  = 1
@@ -415,16 +352,6 @@
        }
 graphic     = "gov.democracy"
 graphic_alt = "-"
-flags       = "Has_Senate", "Revolution_When_Unhappy", 
-              "Inspires_Partisans", "Unbribable", "Rapture_City_Growth"
-
-martial_law_max  = 0
-martial_law_per  = 0
-max_single_rate  = 100
-civil_war_chance = 30
-empire_size_mod  = 0
-empire_size_inc  = 16
-rapture_size     = 3
 
 unit_unhappy_factor = 2
 unit_shield_factor  = 1
Index: data/default/units.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/units.ruleset,v
retrieving revision 1.67
diff -u -r1.67 units.ruleset
--- data/default/units.ruleset  4 Apr 2005 21:45:49 -0000       1.67
+++ data/default/units.ruleset  21 Apr 2005 21:55:20 -0000
@@ -1835,6 +1835,3 @@
 advanced radar that can determine the location of enemy units over a \
 wide area.\
 ")
-
-[u_specials]
-partisan_req = "Gunpowder","Communism"
Index: server/barbarian.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/barbarian.c,v
retrieving revision 1.86
diff -u -r1.86 barbarian.c
--- server/barbarian.c  13 Apr 2005 18:19:13 -0000      1.86
+++ server/barbarian.c  21 Apr 2005 21:55:21 -0000
@@ -25,6 +25,7 @@
 #include <stdlib.h>
 #include <string.h>
 
+#include "effects.h"
 #include "events.h"
 #include "fcintl.h"
 #include "game.h"
@@ -379,7 +380,7 @@
   if ((int)myrand(UPRISE_CIV_MORE) >
            (int)city_list_size(victim->cities) -
                 UPRISE_CIV_SIZE/(game.barbarianrate-1)
-      || myrand(100) > get_gov_pcity(pc)->civil_war) {
+      || myrand(100) > get_player_bonus(victim, EFT_CIVIL_WAR_CHANCE)) {
     return;
   }
   freelog(LOG_DEBUG, "Barbarians are willing to fight");
Index: server/citytools.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/citytools.c,v
retrieving revision 1.312
diff -u -r1.312 citytools.c
--- server/citytools.c  18 Apr 2005 06:52:51 -0000      1.312
+++ server/citytools.c  21 Apr 2005 21:55:22 -0000
@@ -472,11 +472,8 @@
   }
   
   if (unit_type_flag(id, F_DIPLOMAT)) {
-    return (government_has_flag(get_gov_pcity(pcity), 
-                                G_BUILD_VETERAN_DIPLOMAT) ? 1 : 0);
-  }
-    
-  if (is_ground_unittype(id)) {
+    return (get_city_bonus(pcity, EFT_VETERAN_DIPLOMATS) ? 1 : 0);
+  } else if (is_ground_unittype(id)) {
     return (get_city_bonus(pcity, EFT_LAND_VETERAN) > 0) ? 1 : 0;
   } else {
     if (is_sailing_unittype(id)) {
Index: server/cityturn.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/cityturn.c,v
retrieving revision 1.305
diff -u -r1.305 cityturn.c
--- server/cityturn.c   21 Apr 2005 00:28:27 -0000      1.305
+++ server/cityturn.c   21 Apr 2005 21:55:22 -0000
@@ -934,7 +934,7 @@
 
   if (pcity->surplus[O_SHIELD] < 0) {
     unit_list_iterate_safe(pcity->units_supported, punit) {
-      if (utype_upkeep_cost(unit_type(punit), g, O_SHIELD) > 0
+      if (utype_upkeep_cost(unit_type(punit), pplayer, g, O_SHIELD) > 0
          && pcity->surplus[O_SHIELD] < 0
           && !unit_flag(punit, F_UNDISBANDABLE)) {
        notify_player_ex(pplayer, pcity->tile, E_UNIT_LOST,
@@ -952,7 +952,7 @@
      * it! If we make it here all normal units are already disbanded, so only
      * undisbandable ones remain. */
     unit_list_iterate_safe(pcity->units_supported, punit) {
-      int upkeep = utype_upkeep_cost(unit_type(punit), g, O_SHIELD);
+      int upkeep = utype_upkeep_cost(unit_type(punit), pplayer, g, O_SHIELD);
 
       if (upkeep > 0 && pcity->surplus[O_SHIELD] < 0) {
        assert(unit_flag(punit, F_UNDISBANDABLE));
@@ -1261,9 +1261,6 @@
   struct city *capital;
   int dist, size, cost;
 
-  if (government_has_flag(get_gov_pcity(pcity), G_UNBRIBABLE)) {
-    return INCITE_IMPOSSIBLE_COST;
-  }
   if (get_city_bonus(pcity, EFT_NO_INCITE) > 0) {
     return INCITE_IMPOSSIBLE_COST;
   }
@@ -1445,7 +1442,8 @@
     check_pollution(pcity);
 
     send_city_info(NULL, pcity);
-    if (pcity->anarchy>2 && government_has_flag(g, G_REVOLUTION_WHEN_UNHAPPY)) 
{
+    if (pcity->anarchy>2 
+        && get_player_bonus(pplayer, EFT_REVOLUTION_WHEN_UNHAPPY) > 0) {
       notify_player_ex(pplayer, pcity->tile, E_ANARCHY,
                       _("The people have overthrown your %s, "
                         "your country is in turmoil."),
Index: server/diplomats.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/diplomats.c,v
retrieving revision 1.70
diff -u -r1.70 diplomats.c
--- server/diplomats.c  21 Mar 2005 12:21:28 -0000      1.70
+++ server/diplomats.c  21 Apr 2005 21:55:22 -0000
@@ -420,12 +420,10 @@
   }
 
   /* Check for unit from a bribable government. */
-  if (government_has_flag(get_gov_pplayer(unit_owner(pvictim)),
-                         G_UNBRIBABLE)) {
+  if (get_player_bonus(uplayer, EFT_UNBRIBABLE_UNITS)) {
     notify_player_ex(pplayer, pdiplomat->tile,
                     E_MY_DIPLOMAT_FAILED,
                     _("You can't bribe a unit from this nation."));
-    freelog (LOG_DEBUG, "bribe-unit: unit's government is unbribable");
     return;
   }
 
@@ -743,14 +741,6 @@
 
   freelog (LOG_DEBUG, "incite: unit: %d", pdiplomat->id);
 
-  /* Check for city from a bribable government. */
-  if (government_has_flag (get_gov_pcity (pcity), G_UNBRIBABLE)) {
-    notify_player_ex(pplayer, pcity->tile, E_MY_DIPLOMAT_FAILED,
-                    _("You can't subvert a city from this nation."));
-    freelog (LOG_DEBUG, "incite: city's government is unbribable");
-    return;
-  }
-
   /* See if the city is subvertable. */
   if (get_city_bonus(pcity, EFT_NO_INCITE) > 0) {
     notify_player_ex(pplayer, pcity->tile, E_MY_DIPLOMAT_FAILED,
Index: server/plrhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/plrhand.c,v
retrieving revision 1.366
diff -u -r1.366 plrhand.c
--- server/plrhand.c    15 Apr 2005 05:22:52 -0000      1.366
+++ server/plrhand.c    21 Apr 2005 21:55:23 -0000
@@ -768,7 +768,7 @@
       || science > 100) {
     return;
   }
-  maxrate = get_government_max_rate (pplayer->government);
+  maxrate = get_player_bonus(pplayer, EFT_MAX_RATES);
   if (tax > maxrate || luxury > maxrate || science > maxrate) {
     const char *rtype;
 
@@ -871,7 +871,7 @@
 
   if (!pplayer->ai.control) {
     /* Keep luxuries if we have any.  Try to max out science. -GJW */
-    int max = get_government_max_rate(pplayer->government);
+    int max = get_player_bonus(pplayer, EFT_MAX_RATES);
 
     pplayer->economic.science
       = MIN(100 - pplayer->economic.luxury, max);
@@ -1087,7 +1087,7 @@
 
   old_type = pplayer->diplstates[other_player_id].type;
   pplayer2 = get_player(other_player_id);
-  has_senate = government_has_flag(get_gov_pplayer(pplayer), G_HAS_SENATE);
+  has_senate = (get_player_bonus(pplayer, EFT_HAS_SENATE) > 0);
 
   /* can't break a pact with yourself */
   if (pplayer == pplayer2) {
@@ -2050,7 +2050,7 @@
   /* Get base probabilities */
 
   int dice = myrand(100); /* Throw the dice */
-  int prob = get_government_civil_war_prob(pplayer->government);
+  int prob = get_player_bonus(pplayer, EFT_CIVIL_WAR_CHANCE);
 
   /* Now compute the contribution of the cities. */
   
Index: server/ruleset.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/ruleset.c,v
retrieving revision 1.245
diff -u -r1.245 ruleset.c
--- server/ruleset.c    21 Apr 2005 00:28:28 -0000      1.245
+++ server/ruleset.c    21 Apr 2005 21:55:24 -0000
@@ -1121,9 +1121,6 @@
     free(slist);
   } unit_type_iterate_end;
 
-  lookup_tech_list(file, "u_specials", "partisan_req",
-                  game.rtech.partisan_req, filename);
-
   /* Some more consistency checking: */
   unit_type_iterate(i) {
     u = &unit_types[i];
@@ -1187,16 +1184,6 @@
     exit(EXIT_FAILURE);
   }
 
-  /* pre-calculate game.rtech.u_partisan
-     (tech for first partisan unit, or A_LAST */
-  if (num_role_units(L_PARTISAN)==0) {
-    game.rtech.u_partisan = A_LAST;
-  } else {
-    j = get_role_unit(L_PARTISAN, 0);
-    j = game.rtech.u_partisan = get_unit_type(j)->tech_requirement;
-    freelog(LOG_DEBUG, "partisan tech is %s", advances[j].name);
-  }
-
   update_simple_ai_types();
 
   free(sec);
@@ -1610,8 +1597,8 @@
 **************************************************************************/
 static void load_ruleset_governments(struct section_file *file)
 {
-  int j, nval;
-  char **sec, **slist;
+  int nval;
+  char **sec;
   const char *filename = secfile_filename(file);
 
   (void) check_ruleset_capabilities(file, "+1.9", filename);
@@ -1653,15 +1640,6 @@
     sz_strlcpy(g->graphic_alt,
               secfile_lookup_str(file, "%s.graphic_alt", sec[i]));
     
-    g->martial_law_max = secfile_lookup_int(file, "%s.martial_law_max", 
sec[i]);
-    g->martial_law_per = secfile_lookup_int(file, "%s.martial_law_per", 
sec[i]);
-    g->max_rate = secfile_lookup_int(file, "%s.max_single_rate", sec[i]);
-    g->civil_war = secfile_lookup_int(file, "%s.civil_war_chance", sec[i]);
-    g->empire_size_mod = secfile_lookup_int(file, "%s.empire_size_mod", 
sec[i]);
-    g->empire_size_inc =
-      secfile_lookup_int_default(file, 0, "%s.empire_size_inc", sec[i]);
-    g->rapture_size = secfile_lookup_int(file, "%s.rapture_size", sec[i]);
-    
     g->free_happy
       = lookup_city_cost(file, sec[i], "unit_free_unhappy", filename);
 
@@ -1721,26 +1699,6 @@
   } government_iterate_end;
 
   
-  /* flags: */
-  government_iterate(g) {
-    g->flags = 0;
-    slist = secfile_lookup_str_vec(file, &nval, "%s.flags", sec[g->index]);
-    for(j=0; j<nval; j++) {
-      char *sval = slist[j];
-      enum government_flag_id flag = government_flag_from_str(sval);
-      if (strcmp(sval, "-") == 0) {
-        continue;
-      }
-      if (flag == G_LAST_FLAG) {
-        freelog(LOG_FATAL, "government %s has unknown flag %s", g->name, sval);
-        exit(EXIT_FAILURE);
-      } else {
-        g->flags |= (1<<flag);
-      }
-    }
-    free(slist);
-  } government_iterate_end;
-
   /* titles */
   government_iterate(g) {
     int i = g->index;
@@ -1777,10 +1735,6 @@
   packet.notradesize = game.notradesize;
   packet.fulltradesize = game.fulltradesize;
 
-  for(i=0; i<MAX_NUM_TECH_LIST; i++) {
-    packet.rtech_partisan_req[i] = game.rtech.partisan_req[i];
-  }
-
   packet.government_count = game.government_count;
   packet.government_when_anarchy = game.government_when_anarchy;
   packet.default_government = game.default_government;
@@ -2344,6 +2298,10 @@
   game.rgame.num_specialist_types = nval;
   free(specialist_names);
 
+  game.celebratesize = 
+    secfile_lookup_int_default(file, GAME_DEFAULT_CELEBRATESIZE,
+                               "parameters.celebratesize");
+
   game.rgame.changable_tax = 
     secfile_lookup_bool_default(file, TRUE, "specialist.changable_tax");
   game.rgame.forced_science = 
@@ -2864,14 +2822,6 @@
                     &gov.req_survives[j], &gov.req_value[j]);
     }
 
-    gov.max_rate         = g->max_rate;
-    gov.civil_war        = g->civil_war;
-    gov.martial_law_max  = g->martial_law_max;
-    gov.martial_law_per  = g->martial_law_per;
-    gov.empire_size_mod  = g->empire_size_mod;
-    gov.empire_size_inc  = g->empire_size_inc;
-    gov.rapture_size     = g->rapture_size;
-    
     gov.unit_happy_cost_factor  = g->unit_happy_cost_factor;
     gov.free_happy  = g->free_happy;
 
@@ -2891,7 +2841,6 @@
       gov.waste_max_distance_cap[o] = g->waste[o].max_distance_cap;
     } output_type_iterate_end;
         
-    gov.flags = g->flags;
     gov.num_ruler_titles = g->num_ruler_titles;
 
     sz_strlcpy(gov.name, g->name_orig);
@@ -3028,6 +2977,8 @@
                     &misc_p.specialist_req_value[index]);
     }
   } specialist_type_iterate_end;
+  misc_p.rapturedelay = game.rapturedelay;
+  misc_p.celebratesize = game.celebratesize;
   misc_p.changable_tax = game.rgame.changable_tax;
   misc_p.forced_science = game.rgame.forced_science;
   misc_p.forced_luxury = game.rgame.forced_luxury;
Index: server/settlers.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/settlers.c,v
retrieving revision 1.227
diff -u -r1.227 settlers.c
--- server/settlers.c   20 Apr 2005 17:40:34 -0000      1.227
+++ server/settlers.c   21 Apr 2005 21:55:24 -0000
@@ -820,7 +820,7 @@
 static int unit_food_upkeep(struct unit *punit)
 {
   struct player *pplayer = unit_owner(punit);
-  int upkeep = utype_upkeep_cost(unit_type(punit),
+  int upkeep = utype_upkeep_cost(unit_type(punit), pplayer,
                                 get_gov_pplayer(pplayer), O_FOOD);
   if (punit->id != 0 && punit->homecity == 0)
     upkeep = 0; /* thanks, Peter */
Index: server/unittools.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/unittools.c,v
retrieving revision 1.336
diff -u -r1.336 unittools.c
--- server/unittools.c  13 Apr 2005 18:19:14 -0000      1.336
+++ server/unittools.c  21 Apr 2005 21:55:25 -0000
@@ -1139,25 +1139,12 @@
 **************************************************************************/
 void make_partisans(struct city *pcity)
 {
-  struct player *pplayer;
-  int i, partisans;
+  int partisans;
 
-  if (num_role_units(L_PARTISAN)==0)
+  if (num_role_units(L_PARTISAN) <= 0
+      || pcity->original != pcity->owner
+      || get_city_bonus(pcity, EFT_INSPIRE_PARTISANS) <= 0) {
     return;
-  if (!tech_exists(game.rtech.u_partisan)
-      || game.global_advances[game.rtech.u_partisan] == 0
-      || pcity->original != pcity->owner)
-    return;
-
-  if (!government_has_flag(get_gov_pcity(pcity), G_INSPIRES_PARTISANS))
-    return;
-  
-  pplayer = city_owner(pcity);
-  for(i=0; i<MAX_NUM_TECH_LIST; i++) {
-    int tech = game.rtech.partisan_req[i];
-    if (tech == A_LAST) break;
-    if (get_invention(pplayer, tech) != TECH_KNOWN) return;
-    /* Was A_COMMUNISM and A_GUNPOWDER */
   }
   
   partisans = myrand(1 + pcity->size/2) + 1;
Index: data/civ1/effects.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/civ1/effects.ruleset,v
retrieving revision 1.4
diff -u -r1.4 effects.ruleset
--- data/civ1/effects.ruleset   14 Apr 2005 04:49:14 -0000      1.4
+++ data/civ1/effects.ruleset   21 Apr 2005 22:16:07 -0000
@@ -16,6 +16,272 @@
 ; /* <-- avoid gettext warnings
 ; */ <-- avoid gettext warnings
 
+[effect_civil_war_0]
+name    = "Civil_War_Chance"
+value   = 90
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Anarchy",   "Player"
+    }
+
+[effect_civil_war_1]
+name    = "Civil_War_Chance"
+value   = 80
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Despotism", "Player"
+    }
+
+[effect_civil_war_2]
+name    = "Civil_War_Chance"
+value   = 70
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Monarchy",  "Player"
+    }
+
+[effect_civil_war_3]
+name    = "Civil_War_Chance"
+value   = 50
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_civil_war_4]
+name    = "Civil_War_Chance"
+value   = 40
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Republic",  "Player"
+    }
+
+[effect_civil_war_5]
+name    = "Civil_War_Chance"
+value   = 30
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_empire_size_mod_0]
+; base value
+name    = "Empire_Size_Mod"
+value   = -5
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Anarchy",   "Player"
+    }
+
+[effect_empire_size_mod_1]
+name    = "Empire_Size_Mod"
+value   = -4
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Despotism", "Player"
+    }
+
+[effect_empire_size_mod_2]
+name    = "Empire_Size_Mod"
+value   = -3
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Monarchy",  "Player"
+    }
+
+[effect_empire_size_mod_3]
+name    = "Empire_Size_Mod"
+value   = -2
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_empire_size_mod_4]
+name    = "Empire_Size_Mod"
+value   = -1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Republic",  "Player"
+    }
+
+[effect_max_rates_0]
+name    = "Max_Rates"
+value   = 100
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Anarchy",   "Player"
+    }
+
+[effect_max_rates_1]
+name    = "Max_Rates"
+value   = 60
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Despotism", "Player"
+    }
+
+[effect_max_rates_2]
+name    = "Max_Rates"
+value   = 70
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Monarchy",  "Player"
+    }
+
+[effect_max_rates_3]
+name    = "Max_Rates"
+value   = 80
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_max_rates_4]
+name    = "Max_Rates"
+value   = 80
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Republic",  "Player"
+    }
+
+[effect_max_rates_5]
+name    = "Max_Rates"
+value   = 100
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_martial_law_each_0]
+name    = "Martial_Law_Each"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Anarchy",   "Player"
+    }
+
+[effect_martial_law_each_1]
+name    = "Martial_Law_Each"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Despotism", "Player"
+    }
+
+[effect_martial_law_each_2]
+name    = "Martial_Law_Each"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Monarchy",  "Player"
+    }
+
+[effect_martial_law_each_3]
+name    = "Martial_Law_Each"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_martial_law_max_0]
+name    = "Martial_Law_Max"
+value   = 100
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Anarchy",   "Player"
+    }
+
+[effect_martial_law_max_1]
+name    = "Martial_Law_Max"
+value   = 100
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Despotism", "Player"
+    }
+
+[effect_martial_law_max_2]
+name    = "Martial_Law_Max"
+value   = 3
+reqs    =
+
+    { "type",       "name",      "range"
+      "Gov", "Monarchy",  "Player"
+    }
+
+[effect_martial_law_max_3]
+name    = "Martial_Law_Max"
+value   = 100
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_rapture_grow_0]
+name    = "Rapture_Grow"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Republic",  "Player"
+    }
+
+[effect_rapture_grow_1]
+name    = "Rapture_Grow"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_democracy_0]
+name    = "Unbribable_Units"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_democracy_1]
+name    = "No_Incite"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_communism_0]
+name    = "Veteran_Diplomats"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_revolution_0]
+name    = "Revolution_When_Unhappy"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_senate_0]
+name    = "Has_Senate"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Republic",  "Player"
+    }
+
+[effect_senate_1]
+name    = "Has_Senate"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
 ; Base max city size of 10
 [effect_aqueduct_size]
 name    = "Size_Adj"
Index: data/civ1/governments.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/civ1/governments.ruleset,v
retrieving revision 1.24
diff -u -r1.24 governments.ruleset
--- data/civ1/governments.ruleset       28 Mar 2005 17:14:58 -0000      1.24
+++ data/civ1/governments.ruleset       21 Apr 2005 22:16:07 -0000
@@ -38,23 +38,6 @@
 ; graphic_alt = alternate graphics tag if preferred is not found;
 ;               should be a standard tag if preferred is not;
 ;              otherwise may be "-"
-; flags       = special effects; see government.c for strings
-
-; martial_law_max  = maximum number of units which can enforce martial law
-;                   in the city
-; martial_law_per  = number of unhappy citizens made content by each
-;                   enforcer unit
-; max_single_rate  = maximum which can be allocated to single one of
-;                   taxation/luxuries/science
-; empire_size_mod  = signed modifier added to cityfactor to determine
-;                   empire size when base unhappiness is increased
-; empire_size_inc  = if non-zero, reduce one content citizen for
-;                   every empire_size_inc cities once #cities
-;                   exceeds (cityfactor + empire_size_mod)
-; civil_war_chance = percentage change of civil war when capital is captured
-;                   (and player has enough cities etc)
-; rapture_size     = a happy city will celebrate when its size is
-;                   this value or larger
 
 ; unit_*_factor = factor applied to individual unit upkeep for different 
 ;                upkeep forms
@@ -103,16 +86,6 @@
 ; No reqs
 graphic     = "gov.anarchy"
 graphic_alt = "-"
-flags       = "-"
-
-martial_law_max  = 100  ; unlimited
-martial_law_per  = 1
-max_single_rate  = 100  ; rates are irrelevant under Anarchy; use 100
-                       ; to avoid unnecessary changes during revolution
-civil_war_chance = 90
-empire_size_mod  = -5
-empire_size_inc  = 0
-rapture_size     = 3
 
 unit_unhappy_factor = 0
 unit_shield_factor  = 1
@@ -178,17 +151,8 @@
 ; No reqs
 graphic     = "gov.despotism"
 graphic_alt = "-"
-flags       = "-"
 ai_better   = "Monarchy"
 
-martial_law_max  = 100  ; unlimited
-martial_law_per  = 1
-max_single_rate  = 100
-civil_war_chance = 80
-empire_size_mod  = -4
-empire_size_inc  = 0
-rapture_size     = 3
-
 unit_unhappy_factor = 0 
 unit_shield_factor  = 1
 unit_food_factor    = 1
@@ -254,17 +218,8 @@
        }
 graphic     = "gov.monarchy"
 graphic_alt = "-"
-flags       = "-"
 ai_better   = "Communism"
 
-martial_law_max  = 100  ; unlimited
-martial_law_per  = 1
-max_single_rate  = 100
-civil_war_chance = 70
-empire_size_mod  = -3
-empire_size_inc  = 0
-rapture_size     = 3
-
 unit_unhappy_factor = 0
 unit_shield_factor  = 1
 unit_food_factor    = 1
@@ -328,15 +283,6 @@
        }
 graphic     = "gov.communism"
 graphic_alt = "-"
-flags       = "Build_Veteran_Diplomats"
-
-martial_law_max  = 100  ; unlimited
-martial_law_per  = 1
-max_single_rate  = 100
-civil_war_chance = 50
-empire_size_mod  = -2
-empire_size_inc  = 0
-rapture_size     = 3
 
 unit_unhappy_factor = 0
 unit_shield_factor  = 1
@@ -409,15 +355,6 @@
        }
 graphic     = "gov.republic"
 graphic_alt = "-"
-flags       = "Has_Senate", "Rapture_City_Growth"
-
-martial_law_max  = 0
-martial_law_per  = 0
-max_single_rate  = 100
-civil_war_chance = 40
-empire_size_mod  = -1
-empire_size_inc  = 0
-rapture_size     = 3
 
 unit_unhappy_factor = 1
 unit_shield_factor  = 1
@@ -493,15 +430,6 @@
        }
 graphic     = "gov.democracy"
 graphic_alt = "-"
-flags       = "Has_Senate", "Revolution_When_Unhappy", "Rapture_City_Growth"
-
-martial_law_max  = 0
-martial_law_per  = 0
-max_single_rate  = 100
-civil_war_chance = 30
-empire_size_mod  = 0
-empire_size_inc  = 0
-rapture_size     = 3
 
 unit_unhappy_factor = 2
 unit_shield_factor  = 1
Index: data/civ2/effects.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/civ2/effects.ruleset,v
retrieving revision 1.5
diff -u -r1.5 effects.ruleset
--- data/civ2/effects.ruleset   21 Apr 2005 21:37:34 -0000      1.5
+++ data/civ2/effects.ruleset   21 Apr 2005 22:16:08 -0000
@@ -16,6 +16,331 @@
 ; /* <-- avoid gettext warnings
 ; */ <-- avoid gettext warnings
 
+[effect_civil_war_0]
+name    = "Civil_War_Chance"
+value   = 90
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Anarchy",   "Player"
+    }
+
+[effect_civil_war_1]
+name    = "Civil_War_Chance"
+value   = 80
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Despotism", "Player"
+    }
+
+[effect_civil_war_2]
+name    = "Civil_War_Chance"
+value   = 70
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Monarchy",  "Player"
+    }
+
+[effect_civil_war_3]
+name    = "Civil_War_Chance"
+value   = 50
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_civil_war_4]
+name    = "Civil_War_Chance"
+value   = 40
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Republic",  "Player"
+    }
+
+[effect_civil_war_5]
+name    = "Civil_War_Chance"
+value   = 30
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_empire_size_mod_0]
+; base value
+name    = "Empire_Size_Mod"
+value   = -6
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Anarchy",   "Player"
+    }
+
+[effect_empire_size_mod_1]
+name    = "Empire_Size_Mod"
+value   = -6
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Despotism", "Player"
+    }
+
+[effect_empire_size_mod_2]
+name    = "Empire_Size_Mod"
+value   = -3
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Monarchy",  "Player"
+    }
+
+[effect_empire_size_mod_3]
+name    = "Empire_Size_Mod"
+value   = 127 ; unlimited
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_empire_size_mod_4]
+name    = "Empire_Size_Mod"
+value   = 3
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Democracy",  "Player"
+    }
+
+[effect_empire_size_step_0]
+name    = "Empire_Size_Step"
+value   = 6
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Anarchy", "Player"
+    }
+
+[effect_empire_size_step_1]
+name    = "Empire_Size_Step"
+value   = 6
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Despotism", "Player"
+    }
+
+[effect_empire_size_step_2]
+name    = "Empire_Size_Step"
+value   = 9
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Monarchy", "Player"
+    }
+
+[effect_empire_size_step_3]
+name    = "Empire_Size_Step"
+value   = 12
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Republic",  "Player"
+    }
+
+[effect_empire_size_step_4]
+name    = "Empire_Size_Step"
+value   = 12
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_max_rates_0]
+name    = "Max_Rates"
+value   = 100
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Anarchy",   "Player"
+    }
+
+[effect_max_rates_1]
+name    = "Max_Rates"
+value   = 60
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Despotism", "Player"
+    }
+
+[effect_max_rates_2]
+name    = "Max_Rates"
+value   = 70
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Monarchy",  "Player"
+    }
+
+[effect_max_rates_3]
+name    = "Max_Rates"
+value   = 80
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_max_rates_4]
+name    = "Max_Rates"
+value   = 80
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Republic",  "Player"
+    }
+
+[effect_max_rates_5]
+name    = "Max_Rates"
+value   = 100
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_martial_law_each_0]
+name    = "Martial_Law_Each"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Anarchy",   "Player"
+    }
+
+[effect_martial_law_each_1]
+name    = "Martial_Law_Each"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Despotism", "Player"
+    }
+
+[effect_martial_law_each_2]
+name    = "Martial_Law_Each"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Monarchy",  "Player"
+    }
+
+[effect_martial_law_each_3]
+name    = "Martial_Law_Each"
+value   = 2
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_martial_law_max_0]
+name    = "Martial_Law_Max"
+value   = 100
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Anarchy",   "Player"
+    }
+
+[effect_martial_law_max_1]
+name    = "Martial_Law_Max"
+value   = 100
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Despotism", "Player"
+    }
+
+[effect_martial_law_max_2]
+name    = "Martial_Law_Max"
+value   = 3
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Monarchy",  "Player"
+    }
+
+[effect_martial_law_max_3]
+name    = "Martial_Law_Max"
+value   = 3
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_rapture_grow_0]
+name    = "Rapture_Grow"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Republic",  "Player"
+    }
+
+[effect_rapture_grow_1]
+name    = "Rapture_Grow"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_democracy_0]
+name    = "Unbribable_Units"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_democracy_1]
+name    = "No_Incite"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_communism_0]
+name    = "Veteran_Diplomats"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+    }
+
+[effect_revolution_0]
+name    = "Revolution_When_Unhappy"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_senate_0]
+name    = "Has_Senate"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Republic",  "Player"
+    }
+
+[effect_senate_1]
+name    = "Has_Senate"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+    }
+
+[effect_partisan_0]
+name    = "Inspire_Partisans"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Communism", "Player"
+      "Tech", "Communism", "Player"
+      "Tech", "Gunpowder", "Player"
+    }
+
+[effect_partisan_1]
+name    = "Inspire_Partisans"
+value   = 1
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Democracy", "Player"
+      "Tech", "Communism", "Player"
+      "Tech", "Gunpowder", "Player"
+    }
+
 [effect_fundamentalism]
 name    = "Science_Bonus_2"
 value   = -50
Index: data/civ2/governments.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/civ2/governments.ruleset,v
retrieving revision 1.33
diff -u -r1.33 governments.ruleset
--- data/civ2/governments.ruleset       21 Apr 2005 21:37:34 -0000      1.33
+++ data/civ2/governments.ruleset       21 Apr 2005 22:16:08 -0000
@@ -36,23 +36,6 @@
 ; graphic_alt = alternate graphics tag if preferred is not found;
 ;               should be a standard tag if preferred is not;
 ;              otherwise may be "-"
-; flags       = special effects; see government.c for strings
-
-; martial_law_max  = maximum number of units which can enforce martial law
-;                   in the city
-; martial_law_per  = number of unhappy citizens made content by each
-;                   enforcer unit
-; max_single_rate  = maximum which can be allocated to single one of
-;                   taxation/luxuries/science
-; empire_size_mod  = signed modifier added to cityfactor to determine
-;                   empire size when base unhappiness is increased
-; empire_size_inc  = if non-zero, reduce one content citizen for
-;                   every empire_size_inc cities once #cities
-;                   exceeds (cityfactor + empire_size_mod)
-; civil_war_chance = percentage change of civil war when capital is captured
-;                   (and player has enough cities etc)
-; rapture_size     = a happy city will celebrate when its size is
-;                    this value or larger
 
 ; unit_*_factor = factor applied to individual unit upkeep for different 
 ;                upkeep forms
@@ -100,16 +83,6 @@
 ; No reqs
 graphic     = "gov.anarchy"
 graphic_alt = "-"
-flags       = "-"
-
-martial_law_max  = 100  ; unlimited
-martial_law_per  = 1
-max_single_rate  = 100  ; rates are irrelevant under Anarchy; use 100
-                       ; to avoid unnecessary changes during revolution
-civil_war_chance = 90
-empire_size_mod  = -6
-empire_size_inc  = 6
-rapture_size     = 3
 
 unit_unhappy_factor = 0
 unit_shield_factor  = 1
@@ -175,17 +148,8 @@
 ; No reqs
 graphic     = "gov.despotism"
 graphic_alt = "-"
-flags       = "-"
 ai_better   = "Monarchy"
 
-martial_law_max  = 100  ; unlimited
-martial_law_per  = 1
-max_single_rate  = 60
-civil_war_chance = 80
-empire_size_mod  = -6
-empire_size_inc  = 6
-rapture_size     = 3
-
 unit_unhappy_factor = 0 
 unit_shield_factor  = 1
 unit_food_factor    = 1
@@ -253,17 +217,8 @@
        }
 graphic     = "gov.monarchy"
 graphic_alt = "-"
-flags       = "-"
 ai_better   = "Communism"
 
-martial_law_max  = 3
-martial_law_per  = 1
-max_single_rate  = 70
-civil_war_chance = 70
-empire_size_mod  = -3
-empire_size_inc  = 9
-rapture_size     = 3
-
 unit_unhappy_factor = 0
 unit_shield_factor  = 1
 unit_food_factor    = 1
@@ -330,15 +285,6 @@
        }
 graphic     = "gov.communism"
 graphic_alt = "-"
-flags       = "Build_Veteran_Diplomats", "Inspires_Partisans"
-
-martial_law_max  = 3
-martial_law_per  = 2
-max_single_rate  = 80
-civil_war_chance = 50
-empire_size_mod  = 127 ; unlimited
-empire_size_inc  = 0
-rapture_size     = 3
 
 unit_unhappy_factor = 0
 unit_shield_factor  = 1
@@ -411,16 +357,6 @@
 tech_req    = "Fundamentalism"
 graphic     = "gov.fundamentalism"
 graphic_alt = "-"
-flags       = "No_Unhappy_Citizens", "Convert_Tithes_To_Money", 
-              "Fanatic_Troops"
-
-martial_law_max  = 0
-martial_law_per  = 0
-max_single_rate  = 80
-civil_war_chance = 60
-empire_size_mod  = 0
-empire_size_inc  = 12
-rapture_size     = 3
 
 unit_unhappy_factor = 0
 unit_shield_factor  = 1
@@ -498,15 +434,6 @@
        }
 graphic     = "gov.republic"
 graphic_alt = "-"
-flags       = "Has_Senate", "Rapture_City_Growth"
-
-martial_law_max  = 0
-martial_law_per  = 0
-max_single_rate  = 80
-civil_war_chance = 40
-empire_size_mod  = 0
-empire_size_inc  = 12
-rapture_size     = 3
 
 unit_unhappy_factor = 1
 unit_shield_factor  = 1
@@ -585,16 +512,6 @@
        }
 graphic     = "gov.democracy"
 graphic_alt = "-"
-flags       = "Has_Senate", "Revolution_When_Unhappy", 
-              "Inspires_Partisans", "Unbribable", "Rapture_City_Growth"
-
-martial_law_max  = 0
-martial_law_per  = 0
-max_single_rate  = 100
-civil_war_chance = 30
-empire_size_mod  = 3
-empire_size_inc  = 15
-rapture_size     = 3
 
 unit_unhappy_factor = 2
 unit_shield_factor  = 1

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