[Freeciv-Dev] Re: (PR#12757) Move some govt stuff to effects
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Subject: |
[Freeciv-Dev] Re: (PR#12757) Move some govt stuff to effects |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sun, 10 Apr 2005 10:19:27 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12757 >
On Sun, 10 Apr 2005, Jason Short wrote:
> IMO this patch is too big to be wieldy. Each new effect type needs
> close inspection
These are not 'new' game mechanics, just porting of existing mechanics
from govt ruleset to effects.
> and we need to update all the other rulesets too.
Anticipating objections, I did not want to do more work than I had to. I
will update the other rulesets once the patch is set to go in.
> If possible it would be better to do this with one patch per effect
> type.
No point in that. Way too much work.
> Also if we are to clean up the effects.ruleset (for instance, by
> allowing effects declarations in other rulesets, so effects and sources
> may be placed close to each other) we might want to do that first.
Depends on when you intend to do this. As you noted, it is a big patch,
and I would hate to see it stall and bitrot. This is just a first step,
and the next steps will not be taken until this is in cvs.
- Per
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