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[Freeciv-Dev] Re: (PR#12735) posting patches
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[Freeciv-Dev] Re: (PR#12735) posting patches

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Subject: [Freeciv-Dev] Re: (PR#12735) posting patches
From: "Brian Dunstan" <bdunstan149@xxxxxxxxx>
Date: Sun, 10 Apr 2005 10:30:36 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12735 >


--- "Per I. Mathisen" <per@xxxxxxxxxxx> wrote:
> 
> <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=12735
> >
> 
> On Sat, 9 Apr 2005, Brian Dunstan wrote:
> > Do you think having a setting that would allow the
> > user to choose between an AI that is expanisionist
> and
> > militarist, or one that is concentrates on
> building
> > large cities, research, and trade, is something
> that
> > has a place in freeciv?
> 
> Yes, but not by having totally separate code paths.
> The AI should be
> capable (eventually) of reading some configuration
> parameters such as
> level of expansionism, militarism, backstabbing and
> other factors, and
> adjust its behaviour accordingly.
> 
> If you have code that is better than the code which
> is in cvs now, then
> submit that code as a patch to replace the existing
> code.
> 
>   - Per

OK, but before making any changes, those configuration
parameters would have to be decided.  Should, for
example, militarism be a boolean, or should it be on
some scale e.g. 1-100? 

Once there is that framework, the behaviors for
'militarism', or other traits, could be added
gradually as conditionals in the main AI code.




                
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