[Freeciv-Dev] (PR#12735) posting patches
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12735 >
> OK, but before making any changes, those configuration
> parameters would have to be decided. Should, for
> example, militarism be a boolean, or should it be on
> some scale e.g. 1-100?
One thing that would be great is to drag out all
the hard-coded constants all throughout the AI
code and make that be something read in from
file and looked up in a table.
Given that, we could do pretty much anything
we felt like, like making militarism increase
parameters X and Y by some % but set Z to zero.
- [Freeciv-Dev] Re: (PR#12735) posting patches, Jason Short, 2005/04/06
- [Freeciv-Dev] Re: (PR#12735) posting patches, Brian Dunstan, 2005/04/06
- [Freeciv-Dev] Re: (PR#12735) posting patches, Per I. Mathisen, 2005/04/09
- [Freeciv-Dev] Re: (PR#12735) posting patches, Brian Dunstan, 2005/04/09
- [Freeciv-Dev] Re: (PR#12735) posting patches, Per I. Mathisen, 2005/04/10
- [Freeciv-Dev] Re: (PR#12735) posting patches, Brian Dunstan, 2005/04/10
- [Freeciv-Dev] Re: (PR#12735) posting patches, Jason Short, 2005/04/10
- [Freeciv-Dev] Re: (PR#12735) posting patches, Per I. Mathisen, 2005/04/10
- [Freeciv-Dev] (PR#12735) posting patches,
Benoit Hudson <=
- [Freeciv-Dev] Re: (PR#12735) posting patches, Brian Dunstan, 2005/04/14
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