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[Freeciv-Dev] (PR#12294) tech bug in S2
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[Freeciv-Dev] (PR#12294) tech bug in S2

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#12294) tech bug in S2
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 14 Apr 2005 22:05:53 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12294 >

> [chrisk - Fri Feb 18 22:15:45 2005]:
> 
> 
> CVS 18 FEB 2005 GTK2 S2
> 
> Using *tech* default server options, I find a tech (not being
researched) in
> a hut.
> 
> After that, I'm able to change current tech without loosing bulbs.
Choosing
> a cheap tech, I get it at once and still have bulbs; this is similar
to when
> I have not chosen a current tech - but I have.

Hmm, do you have a savegame to reproduce this?  (Seems like it would be
difficult to make one.)

-jason




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