[Freeciv-Dev] (PR#12833) consider_settler_action simplification
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12833 >
I was looking at the auto settler code to see what
there is to be done, and one thing I came upon is that
consider_settler_action has some unnecessary steps.
All it has to do is call the amortize() function,
which will do all the necessary calculation of the
value of a future benefit.
I have also added few lines that will prevent stacks
of greater than MAX_WORKER_STACK from being used at
one time. A large stack of workers is vulnerable to
attack and potentially wasteful.
In addition, I have removed the penalty for improving
tiles not currently worked by a city. The reason for
this is that the penalty creates a catch-22; if you
wouldn't work the tile until it is improved, but would
not improve the tile until it is worked, you will be
stuck.
Brian
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diff -Nur -Xfreeciv/diff_ignore freeciv/server/settlers.c
freeciv_altered/server/settlers.c
--- freeciv/server/settlers.c 2005-04-17 13:57:00.255465488 -0400
+++ freeciv_altered/server/settlers.c 2005-04-18 14:32:05.992548304 -0400
@@ -766,45 +766,44 @@
struct tile **best_tile,
struct tile *ptile)
{
- int discount_value, base_value = 0;
- int total_value;
- bool consider;
+#define MAX_WORKER_STACK 2
+ bool consider;
+ int discount_value=0, base_value=0, total_value=0;
+ int worker_stack = 0; /* number of workers already at job site */
+
if (extra >= 0) {
consider = TRUE;
} else {
consider = (new_tile_value > old_tile_value);
}
+ /* find the present value of the future benefit of this action */
if (consider) {
- int diff = new_tile_value - old_tile_value;
-
- /* The 64x is because we are dealing with small ints, usually from 0-20,
- * which are insufficiently large to use directly in amortize(). Tiles
- * which are not currently in use do not give us an improvement until
- * a citizen works them, so they are reduced in value by 1/4. */
- base_value = diff * (in_use ? 64 : 16) + extra * 64;
- base_value = MAX(0, base_value);
-
+ base_value = MAX(0, new_tile_value - old_tile_value) + extra;
discount_value = amortize(base_value, delay);
-
- /* The total value is (roughly) equal to the base value multiplied by
- * d / (1 - d), where d is the discount. (discount_value / base value)
- * The MAX is a guard against the base value being greater or equal
- * than the discount value, which would only happen if it or the
- * delay is <= 0. */
- total_value = ((discount_value * base_value)
- / (MAX(1, base_value - discount_value))) / 64;
+ total_value = MAX(0, discount_value);
} else {
total_value = 0;
}
+
+ unit_list_iterate(ptile->units, wunit) {
+ if(unit_flag(wunit, F_SETTLERS))
+ worker_stack++;
+ } unit_list_iterate_end;
+
+ /* big worker stacks are a security risk */
+ if(worker_stack >= MAX_WORKER_STACK) {
+ total_value = 0;
+ }
if (total_value > *best_value
|| (total_value == *best_value
&& old_tile_value > *best_old_tile_value)) {
freelog(LOG_DEBUG,
- "Replacing (%d, %d) = %d with %s (%d, %d) = %d [d=%d b=%d]",
- TILE_XY(*best_tile), *best_value, get_activity_text(act),
+ "Replacing %s (%d, %d) = %d with %s (%d, %d) = %d [d=%d b=%d]",
+ get_activity_text(best_act), TILE_XY(*best_tile),
+ *best_value, get_activity_text(act),
TILE_XY(ptile), total_value,
delay, base_value);
*best_value = total_value;
- [Freeciv-Dev] (PR#12833) consider_settler_action simplification,
Brian Dunstan <=
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