[Freeciv-Dev] Re: (PR#12734) calculate city's lux need
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12734 >
On Mon, Apr 11, 2005 at 02:18:09PM -0700, Per I. Mathisen wrote:
> +/**************************************************************************
> + Calculate necessary luxury to achieve goals for this city.
> +
> + We ignore here the fact that specialists may be taken from unhappy
> + citizens when we no longer have any content ones left.
> +**************************************************************************/
> +int city_luxury_need(struct city *pcity, bool order, bool celebrate)
How about just passing in #specialists and sending on down to
citizen_base_mood ; then we'd no longer be ignoring that fact.
-- Benoît
- [Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation, (continued)
- [Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation, Vasco Alexandre da Silva Costa, 2005/04/06
- [Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation, Benoit Hudson, 2005/04/06
- [Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation, Benoit Hudson, 2005/04/06
- [Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation, Jason Short, 2005/04/06
- [Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation, Per I. Mathisen, 2005/04/07
- [Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation, Per I. Mathisen, 2005/04/07
- [Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation, Per I. Mathisen, 2005/04/10
- [Freeciv-Dev] (PR#12734) calculate city's lux need, Per I. Mathisen, 2005/04/11
- [Freeciv-Dev] (PR#12734) calculate city's lux need, Per I. Mathisen, 2005/04/11
- [Freeciv-Dev] (PR#12734) quick&dirty CM v5, Per I. Mathisen, 2005/04/11
- [Freeciv-Dev] Re: (PR#12734) calculate city's lux need,
Benoit Hudson <=
- [Freeciv-Dev] Re: (PR#12734) calculate city's lux need, Jason Short, 2005/04/12
- [Freeciv-Dev] Re: (PR#12734) calculate city's lux need, Per I. Mathisen, 2005/04/13
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