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[Freeciv-Dev] Re: (PR#12734) calculate city's lux need
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[Freeciv-Dev] Re: (PR#12734) calculate city's lux need

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12734) calculate city's lux need
From: "Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx>
Date: Tue, 12 Apr 2005 18:20:54 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12734 >

On Mon, Apr 11, 2005 at 02:18:09PM -0700, Per I. Mathisen wrote:
> +/**************************************************************************
> +  Calculate necessary luxury to achieve goals for this city.
> +
> +  We ignore here the fact that specialists may be taken from unhappy
> +  citizens when we no longer have any content ones left.
> +**************************************************************************/
> +int city_luxury_need(struct city *pcity, bool order, bool celebrate)

How about just passing in #specialists and sending on down to
citizen_base_mood ; then we'd no longer be ignoring that fact.

        -- Benoît





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