Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2005:
[Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation
Home

[Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation
From: "Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx>
Date: Wed, 6 Apr 2005 19:22:30 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12734 >

On Wed, Apr 06, 2005 at 04:13:49PM -0700, Jason Short wrote:
> We should already change the interface a bit to allow partial
> placements (placement of one new worker without redistributing 
> any existing ones).

I'll code this up.  I think the interface should be to add
  /* don't rearrange these workers */
  struct {
    bool workers[CITY_MAP_SIZE][CITY_MAP_SIZE];
    int specialists[SP_COUNT];
  } fixed;
to the cm_parameter.

        -- Benoît





[Prev in Thread] Current Thread [Next in Thread]