[Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12734 >
On Wed, Apr 06, 2005 at 04:13:49PM -0700, Jason Short wrote:
> We should already change the interface a bit to allow partial
> placements (placement of one new worker without redistributing
> any existing ones).
I'll code this up. I think the interface should be to add
/* don't rearrange these workers */
struct {
bool workers[CITY_MAP_SIZE][CITY_MAP_SIZE];
int specialists[SP_COUNT];
} fixed;
to the cm_parameter.
-- Benoît
- [Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation, Jason Short, 2005/04/06
- [Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation, Vasco Alexandre da Silva Costa, 2005/04/06
- [Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation, Benoit Hudson, 2005/04/06
- [Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation,
Benoit Hudson <=
- [Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation, Jason Short, 2005/04/06
- [Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation, Per I. Mathisen, 2005/04/07
- [Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation, Per I. Mathisen, 2005/04/07
- [Freeciv-Dev] Re: (PR#12734) A new, fast and greedy CM implementation, Per I. Mathisen, 2005/04/10
- [Freeciv-Dev] (PR#12734) calculate city's lux need, Per I. Mathisen, 2005/04/11
- [Freeciv-Dev] (PR#12734) calculate city's lux need, Per I. Mathisen, 2005/04/11
- [Freeciv-Dev] (PR#12734) quick&dirty CM v5, Per I. Mathisen, 2005/04/11
- [Freeciv-Dev] Re: (PR#12734) calculate city's lux need, Benoit Hudson, 2005/04/12
- [Freeciv-Dev] Re: (PR#12734) calculate city's lux need, Jason Short, 2005/04/12
- [Freeciv-Dev] Re: (PR#12734) calculate city's lux need, Per I. Mathisen, 2005/04/13
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