[Freeciv-Dev] Re: (PR#12790) the game is so slow!
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12790 >
On Wed, 13 Apr 2005, Jason Short wrote:
> In the savegame (attached separately) it takes about 30 seconds to load.
> This is basically an early-game savegame: 300 BC. Note the civ2
> ruleset is used.
>
> According to oprofile, pf_next is 20% of the runtime.
Before you go running to those fancy tools, try our built-in profiling
first ;)
> debug info
2: players=6 cities=106 citizens=209 units=135
> debug timing
2: --- AI timing results ---
2: Total AI time: 0 sec turn, 0 sec game
2: Movemap: 8,95 sec turn, 8,95 sec game
2: Units: 0 sec turn, 0 sec game
2: - Military: 0 sec turn, 0 sec game
2: - Attack: 0 sec turn, 0 sec game
2: - Defense: 0 sec turn, 0 sec game
2: - Ferry: 0 sec turn, 0 sec game
2: - Rampage: 0 sec turn, 0 sec game
2: - Bodyguard: 0 sec turn, 0 sec game
2: - Recover: 0 sec turn, 0 sec game
2: - Caravan: 0 sec turn, 0 sec game
2: - Hunter: 0 sec turn, 0 sec game
2: - Airlift: 0 sec turn, 0 sec game
2: - Diplomat: 0 sec turn, 0 sec game
2: - Air: 0 sec turn, 0 sec game
2: - Explore: 0 sec turn, 0 sec game
2: fstk: 0 sec turn, 0 sec game
2: Settlers: 0 sec turn, 0 sec game
2: Workers: 0 sec turn, 0 sec game
2: Government: 0,29 sec turn, 0,29 sec game
2: Taxes: 0 sec turn, 0 sec game
2: Cities: 0 sec turn, 0 sec game
2: - Buildings: 0 sec turn, 0 sec game
2: - Danger: 0 sec turn, 0 sec game
2: - Worker want: 0 sec turn, 0 sec game
2: - Military want: 0 sec turn, 0 sec game
2: - Settler want: 0 sec turn, 0 sec game
2: Citizen arrange: 0,28 sec turn, 0,28 sec game
2: Tech: 0 sec turn, 0 sec game
As I said before, we need to do something about the movemap. Total run
time was 0m9.650s when I just loaded, started and quit immediately.
- Per
- [Freeciv-Dev] Re: (PR#12790) the game is so slow!,
Per I. Mathisen <=
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