[Freeciv-Dev] cachegrind output
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I ran cachegrind (caching check at runtime) on the server for one turn
of a late-game savegame. This took several _hours_ to run. I have no
idea what the output means.
-jason
==10227==
==10227== I refs: 43,911,977,627
==10227== I1 misses: 31,618,906
==10227== L2i misses: 662,259
==10227== I1 miss rate: 0.7%
==10227== L2i miss rate: 0.0%
==10227==
==10227== D refs: 22,042,750,698 (14,615,236,139 rd + 7,427,514,559 wr)
==10227== D1 misses: 346,770,522 ( 307,166,794 rd + 39,603,728 wr)
==10227== L2d misses: 66,183,642 ( 48,142,055 rd + 18,041,587 wr)
==10227== D1 miss rate: 1.5% ( 2.1% + 0.5% )
==10227== L2d miss rate: 0.3% ( 0.3% + 0.2% )
==10227==
==10227== L2 refs: 378,389,428 ( 338,785,700 rd + 39,603,728 wr)
==10227== L2 misses: 66,845,901 ( 48,804,314 rd + 18,041,587 wr)
==10227== L2 miss rate: 0.1% ( 0.0% + 0.2% )
- [Freeciv-Dev] cachegrind output,
Jason Dorje Short <=
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