| [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12833 >
On 4/20/05, Brian Dunstan <bdunstan149@xxxxxxxxx> wrote:
> I believe the AI already considers the benefit from
> road connectivity.   The algorithm it uses, however,
> is    not very intuitive or easy to modify.  When
> deciding whether to build a road on a particular tile,
> it only considers the status of neighboring tiles, so
> that may explain why long roads between cities
> separated by many tiles do not get built.
But since evaluate_improvements iterates over a city_list, instead of
iterating over tiles in a spiral, does it even consider tiles that are
not workable and so AFAICG are not in city_map?
 
 
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Brian Dunstan, 2005/04/19
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Peter Schaefer, 2005/04/19
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Brian Dunstan, 2005/04/19
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Brian Dunstan, 2005/04/19
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Brian Dunstan, 2005/04/19
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification, (Eddie Anderson), 2005/04/20
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification, Brian Dunstan, 2005/04/20
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification,
Peter Schaefer <=
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification, Brian Dunstan, 2005/04/20
[Freeciv-Dev] (PR#12833) Re: (PR#12844) Re: consider_settler_action simplification, (Eddie Anderson), 2005/04/29
[Freeciv-Dev] Re: (PR#12833) Re: (PR#12844) Re: consider_settler_action simplification, Peter Schaefer, 2005/04/29
 
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