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[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification
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[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification

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To: bdunstan149@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification
From: "Peter Schaefer" <peter.schaefer@xxxxxxxxx>
Date: Wed, 20 Apr 2005 09:19:37 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12833 >

On 4/20/05, Brian Dunstan <bdunstan149@xxxxxxxxx> wrote:

> I believe the AI already considers the benefit from
> road connectivity.   The algorithm it uses, however,
> is    not very intuitive or easy to modify.  When
> deciding whether to build a road on a particular tile,
> it only considers the status of neighboring tiles, so
> that may explain why long roads between cities
> separated by many tiles do not get built.

But since evaluate_improvements iterates over a city_list, instead of
iterating over tiles in a spiral, does it even consider tiles that are
not workable and so AFAICG are not in city_map?





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