[Freeciv-Dev] (PR#12796) Darwin's techs not at players choice
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Subject: |
[Freeciv-Dev] (PR#12796) Darwin's techs not at players choice |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Thu, 14 Apr 2005 05:36:33 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12796 >
2.0.0-rc2
When you have reached your tech goal, and scientists do not know what to
research next, the player gets the science bulbs available in F6 report and
can freely choose what to research. When the bulbs on heap are sufficient
for the chosen tech, he get the tech at once. This works even multiple.
IMHO a great improvement above old behaviour, where the server did chose a
tech.
Now, with Darwin's, this is implemented only half-way. When the player gets
Darwin and has no tech goal, the server chooses the frist tech, and gives
the second to the players choice.
I'd like to see, that the player can choose *both* techs freely.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] (PR#12796) Darwin's techs not at players choice,
Christian Knoke <=
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