Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2005:
[Freeciv-Dev] (PR#12796) Darwin's techs not at players choice
Home

[Freeciv-Dev] (PR#12796) Darwin's techs not at players choice

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#12796) Darwin's techs not at players choice
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 16 Apr 2005 23:10:02 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12796 >

> [chrisk - Thu Apr 14 12:36:31 2005]:

> Now, with Darwin's, this is implemented only half-way. When the player
gets
> Darwin and has no tech goal, the server chooses the frist tech, and gives
> the second to the players choice.
> 
> I'd like to see, that the player can choose *both* techs freely.

Whoa.  Do you have a savegame that shows this behavior?

-jason




[Prev in Thread] Current Thread [Next in Thread]