[Freeciv-Dev] Re: (PR#12856) proliferation of BONUS effects
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12856 >
On Wed, Apr 20, 2005 at 12:07:49AM -0700, Jason Short wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12856 >
>
> This patch proliferates the BONUS effects beyond all reason.
>
> There are two levels (called priorities, got a better name?) of bonus
> effects. Each of these has one bonus effect for each output type. This
> gives 12 total effects (compared to the 4 we have now).
How hard would it be to add a priority field to the effects? So the
modpacker could have as many priority levels as wanted, rather than
being stuck with two; and you'd have half as many enum members.
Maybe make the priority field default to 1 (or 10?) to avoid cluttering
up the rulesets.
-- Benoît
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