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[Freeciv-Dev] Re: (PR#12856) proliferation of BONUS effects
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[Freeciv-Dev] Re: (PR#12856) proliferation of BONUS effects

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12856) proliferation of BONUS effects
From: "Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx>
Date: Wed, 20 Apr 2005 13:03:17 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12856 >

On Wed, Apr 20, 2005 at 12:07:49AM -0700, Jason Short wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12856 >
> 
> This patch proliferates the BONUS effects beyond all reason.
> 
> There are two levels (called priorities, got a better name?) of bonus
> effects.  Each of these has one bonus effect for each output type.  This
> gives 12 total effects (compared to the 4 we have now).

How hard would it be to add a priority field to the effects?  So the
modpacker could have as many priority levels as wanted, rather than
being stuck with two; and you'd have half as many enum members.

Maybe make the priority field default to 1 (or 10?) to avoid cluttering
up the rulesets.

        -- Benoît





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