[Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12719 >
On Tue, Apr 12, 2005 at 02:51:33PM -0700, Jason Short wrote:
>
> Side note: the longest path is 18 nodes. There is only one such path.
> Changing just 2 techs lowers the longest path to 16 nodes. This makes
> the tree narrower and prettier. The effect on gameplay is probably small.
Are you really going to change the rules because the tree graph doesn't fit
in the window?
I would say then, something with your patch is wrong.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram, (continued)
- [Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram, Vasco Alexandre da Silva Costa, 2005/04/05
- [Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram, Jason Short, 2005/04/06
- [Freeciv-Dev] (PR#12719) Automaticaly generated techtree diagram, Jason Short, 2005/04/08
- [Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram, Jason Short, 2005/04/08
- [Freeciv-Dev] (PR#12719) Automaticaly generated techtree diagram, Mateusz Stefek, 2005/04/09
- [Freeciv-Dev] (PR#12719) Automaticaly generated techtree diagram, Mateusz Stefek, 2005/04/09
- [Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram, Jason Short, 2005/04/09
- [Freeciv-Dev] (PR#12719) Automaticaly generated techtree diagram, Jason Short, 2005/04/12
- [Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram, Benoit Hudson, 2005/04/12
- [Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram, Jason Short, 2005/04/12
- [Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram,
Christian Knoke <=
- [Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram, Peter Schaefer, 2005/04/13
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