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[Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram
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[Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram

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To: mstefek@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Wed, 13 Apr 2005 01:59:53 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12719 >

On Tue, Apr 12, 2005 at 02:51:33PM -0700, Jason Short wrote:
> 
> Side note: the longest path is 18 nodes.  There is only one such path. 
> Changing just 2 techs lowers the longest path to 16 nodes.  This makes
> the tree narrower and prettier.  The effect on gameplay is probably small.

Are you really going to change the rules because the tree graph doesn't fit
in the window?

I would say then, something with your patch is wrong.

Christian


-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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