[Freeciv-Dev] Re: (PR#12800) idea: barbarian level 5 (nightmare)
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12800 >
On Thu, Apr 14, 2005 at 06:46:00PM -0700, Brian Dunstan wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12800 >
>
> I have noticed that the barbarian level 4 (raging
> hordes) does not have much rage in it. For a
> moderate to good player, they are not a major concern.
Indeed.
> The attached patch accomplishes this, adding barbarian
> level 5 (nightmare). Barbarians are generated each
> turn with a shield cost equivalent to twice the
> combined production of the non-barbarian players.
I like the idea of tying barbarian production to that of non-barbs.
Perhaps that's how it should be at all barbarian levels? Then
game.barbarianrate would be used to define the function from players'
production to barbarians' production.
Specific comments on the code: you use bare constants like 4, 5, 500,
1000. Don't: make #defines so we can easily change the values later.
-- Benoit
- [Freeciv-Dev] Re: (PR#12800) idea: barbarian level 5 (nightmare),
Benoit Hudson <=
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