freeciv-dev February 2003
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Last Modified: Fri Feb 28 16:19:18 2003
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- February 28, 2003
- [Freeciv-Dev] Re: (PR#3548) italian.ruleset, Paul Zastoupil, 16:19
- [Freeciv-Dev] (PR#3545) Typos in rulesets, Jason Short, 15:57
- [Freeciv-Dev] (PR#3547) City Grids, Jason Short, 15:55
- [Freeciv-Dev] (PR#3548) italian.ruleset, Jason Short, 15:53
- [Freeciv-Dev] Re: (PR#3546) "Arhus is bugged:" - crash, Raimar Falke, 15:26
- [Freeciv-Dev] Re: (PR#3546) "Arhus is bugged:" - crash, Jason Short, 15:23
- [Freeciv-Dev] Re: (PR#3546) "Arhus is bugged:" - crash, Jason Short, 15:20
- [Freeciv-Dev] Re: (PR#3546) "Arhus is bugged:" - crash, ChrisK@xxxxxxxx, 15:16
- [Freeciv-Dev] (PR#3566) civclient crash when disconnecting from server in inconsistent state, Jason Short, 14:52
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 13:16
- [Freeciv-Dev] Re: Iceland missing?, Jason Dorje Short, 13:13
- [Freeciv-Dev] Re: (PR#3564) american.ruleset, ChrisK@xxxxxxxx, 13:11
- [Freeciv-Dev] (PR#3565) End of turn moves, ue80@xxxxxxxxxxxxxxxxxxxxx, 13:03
- [Freeciv-Dev] Re: (PR#3563) Negotiations: Removing items, ue80@xxxxxxxxxxxxxxxxxxxxx, 12:54
- [Freeciv-Dev] Re: (PR#3554) Turn based, Semi-Turn based or other model of game, ue80@xxxxxxxxxxxxxxxxxxxxx, 12:42
- [Freeciv-Dev] Re: Iceland missing?, Christian Knoke, 12:36
- [Freeciv-Dev] Re: Re[2]: (PR#3548) italian.ruleset, ChrisK@xxxxxxxx, 12:29
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 12:07
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 12:06
- [Freeciv-Dev] (PR#3561) New Blended_Shaded patch to SDL_ttf2 lib, Rafał Bursig, 08:15
- [Freeciv-Dev] Re: (PR#3546) "Arhus is bugged:" - crash, Raimar Falke, 07:39
- [Freeciv-Dev] Re: (PR#3546) "Arhus is bugged:" - crash, ChrisK@xxxxxxxx, 05:44
- [Freeciv-Dev] Re: (PR#3560) configure warning with debug handling, Rafał Bursig, 05:33
- [Freeciv-Dev] Re: (PR#3548) italian.ruleset, Davide Pagnin, 05:12
- [Freeciv-Dev] Re: (PR#3424) New flush code, Raimar Falke, 04:56
- [Freeciv-Dev] (PR#3560) configure warning with debug handling, Jason Short, 04:37
- [Freeciv-Dev] Re: (PR#3427) Remove noreturn attribute, Raimar Falke, 04:14
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 04:03
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 03:51
- [Freeciv-Dev] Re: (PR#3427) Remove noreturn attribute, Jason Short, 03:13
- [Freeciv-Dev] Re: (PR#3546) "Arhus is bugged:" - crash, Raimar Falke, 03:06
- [Freeciv-Dev] Re: (PR#3427) Remove noreturn attribute, Raimar Falke, 02:58
- [Freeciv-Dev] Re: (PR#3424) New flush code, Jason Short, 02:37
- [Freeciv-Dev] Re: (PR#3424) New flush code, Raimar Falke, 02:27
February 27, 2003
- [Freeciv-Dev] Re: (PR#3550) Partial buy production, Greg Wooledge, 19:37
- [Freeciv-Dev] Re: (PR#3554) Turn based, Semi-Turn based or other model of game, Per I. Mathisen, 17:13
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 15:51
- [Freeciv-Dev] Re: (PR#3550) Partial buy production, ChrisK@xxxxxxxx, 15:46
- [Freeciv-Dev] Re: (PR#3424) New flush code, Jason Short, 15:12
- [Freeciv-Dev] Re: (PR#3551) New IBM Nuke, John Goerzen, 13:03
- [Freeciv-Dev] Re: (PR#3550) Partial buy production, Rafał Bursig, 12:59
- [Freeciv-Dev] Re: (PR#3550) Partial buy production, Alan Horkan, 12:33
- [Freeciv-Dev] Re: (PR#3551) New IBM Nuke, Rafał Bursig, 12:13
- [Freeciv-Dev] (PR#3554) Turn based, Semi-Turn based or other model of game, Rafał Bursig, 12:03
- [Freeciv-Dev] Re: (PR#3550) Partial buy production, Reinier Post, 11:42
- [Freeciv-Dev] civserver overwrites old savegames (PR#3516), Reinier Post, 11:26
- [Freeciv-Dev] Re: (PR#3427) Remove noreturn attribute, Reinier Post, 11:19
- [Freeciv-Dev] Re: (PR#3551) New IBM Nuke, Per I. Mathisen, 11:06
- [Freeciv-Dev] Re: (PR#3551) New IBM Nuke, Rafał Bursig, 10:58
- [Freeciv-Dev] Re: (PR#3550) Partial buy production, ChrisK@xxxxxxxx, 10:49
- [Freeciv-Dev] Re: (PR#3550) Partial buy production, Rafał Bursig, 10:10
- [Freeciv-Dev] Re: (PR#3551) New IBM Nuke, Per I. Mathisen, 10:07
- [Freeciv-Dev] (PR#3551) New IBM Nuke, Rafał Bursig, 09:36
- [Freeciv-Dev] Re: (PR#3550) Partial buy production, Per I. Mathisen, 09:34
- [Freeciv-Dev] (PR#3550) Partial buy production, Rafał Bursig, 09:29
- [Freeciv-Dev] (PR#3549) SDI Defence as Orbital Warfare, Rafał Bursig, 08:55
- [Freeciv-Dev] Re: (PR#3427) Remove noreturn attribute, Mike Kaufman, 08:22
- [Freeciv-Dev] (PR#3547) City Grids, Rafał Bursig, 07:15
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 06:55
- [Freeciv-Dev] (PR#3546) "Arhus is bugged:" - crash, ChrisK@xxxxxxxx, 06:23
- [Freeciv-Dev] Re: (PR#3539) Cant Compile on MacOSX, Rafał Bursig, 06:04
- [Freeciv-Dev] Re: (PR#3424) New flush code, Rafał Bursig, 06:04
- [Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Replace http://www.freeciv.org/cgi-bin/bugs ..., Raimar Falke, 05:19
- [Freeciv-Dev] Re: (PR#3537) [Typo] Roosevelt, ChrisK@xxxxxxxx, 04:56
- [Freeciv-Dev] Re: (PR#3516) Save files to large and redundant, ChrisK@xxxxxxxx, 04:49
- [Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Replace http://www.freeciv.org/cgi-bin/bugs ..., Jason Dorje Short, 04:23
- [Freeciv-Dev] Re: (PR#3424) New flush code, Jason Short, 04:22
- [Freeciv-Dev] Re: (PR#2975) City is building... message not displayed, Raimar Falke, 03:58
- [Freeciv-Dev] Re: (PR#3424) New flush code, Raimar Falke, 03:57
- [Freeciv-Dev] Re: (PR#3427) Remove noreturn attribute, Raimar Falke, 03:50
- [Freeciv-Dev] Re: (PR#3427) Remove noreturn attribute, Jason Short, 03:41
- [Freeciv-Dev] Re: (PR#3424) New flush code, Jason Short, 03:40
- [Freeciv-Dev] Re: (PR#3374) struct Sprite "hack" in SDL client, Raimar Falke, 03:22
- [Freeciv-Dev] Re: (PR#3427) Remove noreturn attribute, Raimar Falke, 03:18
- [Freeciv-Dev] (PR#3427) Remove noreturn attribute, Jason Short, 02:41
- [Freeciv-Dev] (PR#3537) [Typo] Roosevelt, Raimar Falke, 02:29
- [Freeciv-Dev] Re: Idea, Jason Dorje Short, 01:41
- [Freeciv-Dev] Re: Idea, Raimar Falke, 01:21
- [Freeciv-Dev] Re: (PR#3516) Save files to large and redundant, Raimar Falke, 01:15
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 01:04
February 26, 2003
- [Freeciv-Dev] Re: (PR#2370) Path finding, Mike Kaufman, 23:57
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, rwetmore@xxxxxxxxxxxx, 23:24
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, rwetmore@xxxxxxxxxxxx, 22:55
- [Freeciv-Dev] Re: (PR#3539) Cant Compile on MacOSX, Vasco Alexandre Da Silva Costa, 21:24
- [Freeciv-Dev] Re: (PR#3516) Save files to large and redundant, Alan Horkan, 21:06
- [Freeciv-Dev] Re: (PR#3539) Cant Compile on MacOSX, Andy Black, 21:02
- [Freeciv-Dev] Re: Nation dialog, Alan Horkan, 20:45
- [Freeciv-Dev] Re: (PR#3529) Map Control patch, Raahul Kumar, 20:19
- [Freeciv-Dev] (PR#2884) unification of center_tile_mapcanvas, Jason Short, 19:34
- [Freeciv-Dev] (PR#3540) Parametric control of update city decriptions in refresh_tile_mapcanvas, Rafał Bursig, 19:03
- [Freeciv-Dev] Re: Nation dialog, Miguel Farah, 18:15
- [Freeciv-Dev] (PR#3524) another look at the goto_dest problem, Jason Short, 17:43
- [Freeciv-Dev] Re: Nation dialog, Vasco Alexandre Da Silva Costa, 17:36
- [Freeciv-Dev] Re: Nation dialog, Vasco Alexandre Da Silva Costa, 17:00
- [Freeciv-Dev] Re: Nation dialog, Vasco Alexandre Da Silva Costa, 15:54
- [Freeciv-Dev] Re: Nation dialog, Vasco Alexandre Da Silva Costa, 15:35
- [Freeciv-Dev] Re: Nation dialog, Vasco Alexandre Da Silva Costa, 15:26
- [Freeciv-Dev] Re: (PR#3427) Remove noreturn attribute, Raimar Falke, 14:33
- [Freeciv-Dev] Re: (PR#3504) /fix endyear, Reinier Post, 13:09
- [Freeciv-Dev] Re: (PR#3516) Save files to large and redundant, Raimar Falke, 13:09
- [Freeciv-Dev] Re: (PR#3516) Save files to large and redundant, Reinier Post, 12:45
- [Freeciv-Dev] Re: (PR#3516) Save files to large and redundant, Reinier Post, 12:44
- [Freeciv-Dev] Re: (PR#3518) Can't popup city (cma bug?), Raimar Falke, 12:41
- [Freeciv-Dev] Re: Nation dialog, Alan Horkan, 12:34
- [Freeciv-Dev] Re: Nation dialog, Reinier Post, 11:18
- [Freeciv-Dev] Re: (PR#3529) Map Control patch, Raimar Falke, 10:55
- [Freeciv-Dev] Re: game modification, Reinier Post, 10:55
- [Freeciv-Dev] Re: Nation dialog, Ilkka Lehtoranta, 08:07
- [Freeciv-Dev] Re: (PR#3424) New flush code, Raimar Falke, 08:03
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 07:48
- [Freeciv-Dev] Re: (PR#3424) New flush code, Jason Short, 06:35
- [Freeciv-Dev] Re: (PR#3524) another look at the goto_dest problem, Gregory Berkolaiko, 05:55
- [Freeciv-Dev] Re: Nation dialog, Per I. Mathisen, 05:36
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 04:55
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 04:47
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 04:45
- [Freeciv-Dev] Re: (PR#3524) another look at the goto_dest problem, Jason Short, 04:42
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 04:35
- [Freeciv-Dev] Re: (PR#3524) another look at the goto_dest problem, Per I. Mathisen, 04:33
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Per I. Mathisen, 04:28
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 04:21
- [Freeciv-Dev] Re: (PR#3516) Save files to large and redundant, ChrisK@xxxxxxxx, 04:04
- [Freeciv-Dev] (PR#3450) square_iterate and unreal positions, Jason Short, 03:06
- [Freeciv-Dev] (PR#3524) another look at the goto_dest problem, Jason Short, 02:57
- [Freeciv-Dev] Re: Multi-file diff tool, Raimar Falke, 02:43
- [Freeciv-Dev] Re: (PR#3424) New flush code, Raimar Falke, 02:20
- [Freeciv-Dev] Re: (PR#3424) New flush code, Jason Short, 02:05
- [Freeciv-Dev] Re: (PR#3516) Save files to large and redundant, Raimar Falke, 02:03
- [Freeciv-Dev] Re: (PR#3424) New flush code, Raimar Falke, 01:49
February 25, 2003
- [Freeciv-Dev] Nation dialog, Vasco Alexandre Da Silva Costa, 22:51
- [Freeciv-Dev] Re: game modification, baumans, 18:05
- [Freeciv-Dev] (PR#3522) Sorting connect dialog, andrearo@xxxxxxxxxxxx, 16:29
- [Freeciv-Dev] Re: (PR#3516) Save files to large and redundant, Baumans, 16:03
- [Freeciv-Dev] Re: (PR#3424) New flush code, Jason Short, 13:51
- [Freeciv-Dev] (PR#3521) Intelligence broken, ChrisK@xxxxxxxx, 13:06
- [Freeciv-Dev] Re: (PR#3516) Save files to large and redundant, Reinier Post, 12:23
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 12:20
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 12:18
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 12:00
- [Freeciv-Dev] Re: (PR#3424) New flush code, Raimar Falke, 11:27
- [Freeciv-Dev] Re: (PR#3520) Display number of turns to get to a location in "goto", Raimar Falke, 10:52
- [Freeciv-Dev] Re: (PR#3362) Turnblock and 'done' flashing., Reinier Post, 10:43
- [Freeciv-Dev] Re: (PR#3424) New flush code, Raimar Falke, 07:10
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 07:00
February 24, 2003
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, rwetmore@xxxxxxxxxxxx, 19:09
- [Freeciv-Dev] Re: (PR#3511) Patch for external RC file data loading bug in the GTK+ 2.0 client., Vasco Alexandre Da Silva Costa, 17:19
- [Freeciv-Dev] Re: (PR#3515) Adding -O3 -fomit-frame-poiter with --enable-debug=no, Raimar Falke, 14:22
- [Freeciv-Dev] Re: (PR#3515) Adding -O3 -fomit-frame-poiter with --enable-debug=no, Raimar Falke, 13:54
- [Freeciv-Dev] Re: (PR#2748) mapgen patch 1 of 3 - adjust_terrain(), Reinier Post, 12:46
- [Freeciv-Dev] Re: (PR#3513) GUI is unresponsive while handling network events, Rafał Bursig, 10:17
- [Freeciv-Dev] Re: (PR#3515) Adding -O3 -fomit-frame-poiter with --enable-debug=no, Rafał Bursig, 10:09
- [Freeciv-Dev] Re: (PR#3515) Adding -O3 -fomit-frame-poiter with --enable-debug=no, Raimar Falke, 09:53
- [Freeciv-Dev] Re: (PR#3513) GUI is unresponsive while handling network events, Raimar Falke, 09:46
- [Freeciv-Dev] (PR#3515) Adding -O3 -fomit-frame-poiter with --enable-debug=no, Rafał Bursig, 09:46
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 09:38
- [Freeciv-Dev] Re: (PR#3511) Patch for external RC file data loading bug in the GTK+ 2.0 client., Mike Kaufman, 07:43
- [Freeciv-Dev] Freeciv 1.14.0 Release for Mandrake 9.0, Todd Goodman, 07:42
- [Freeciv-Dev] Re: Music for Freeciv, Todd Goodman, 06:11
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 06:01
- [Freeciv-Dev] Re: New drawing algorythm, Rafal Bursig, 05:58
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 05:37
- [Freeciv-Dev] Re: (PR#3513) GUI is unresponsive while handling network events, Raimar Falke, 04:56
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 04:44
- [Freeciv-Dev] Re: (PR#3513) GUI is unresponsive while handling network events, Jason Short, 04:34
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 04:28
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 04:06
- [Freeciv-Dev] (PR#3514) CMA dialog isn't updated, Jason Short, 03:47
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 03:33
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Per I. Mathisen, 03:08
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 02:56
- [Freeciv-Dev] Re: (PR#3513) GUI is unresponsive while handling network events, Raimar Falke, 02:52
- [Freeciv-Dev] (PR#3424) New flush code, Jason Short, 02:22
- [Freeciv-Dev] (PR#3513) GUI is unresponsive while handling network events, Jason Short, 01:52
- [Freeciv-Dev] (PR#2982) iso-view FOW drawing bug, Jason Short, 01:48
February 23, 2003
- [Freeciv-Dev] Re: (PR#3512) gtk2 crash, Jason Short, 22:55
- [Freeciv-Dev] (PR#3512) gtk2 crash, Jason Short, 21:32
- [Freeciv-Dev] (PR#3450) square_iterate and unreal positions, Jason Short, 17:25
- [Freeciv-Dev] Re: (PR#1551) Caravans don't work anymore, Mike Kaufman, 15:07
- [Freeciv-Dev] Re: Music for Freeciv, T.J.T van Kooten, 14:42
- [Freeciv-Dev] Re: Music for Freeciv, T.J.T van Kooten, 14:42
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 13:44
- [Freeciv-Dev] Re: Crash: Backtrace + bug.sav.gz (GTK1/FreeBSD4.7), Guy Harrison, 10:55
- [Freeciv-Dev] Re: Diplomacy, Davide Pagnin, 10:53
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 10:36
- [Freeciv-Dev] Re: (PR#2370) Path finding, Mike Kaufman, 10:25
- [Freeciv-Dev] Re: Diplomacy, Mike Kaufman, 10:18
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 10:01
- [Freeciv-Dev] Re: (PR#2370) Path finding, Ross Wetmore, 09:24
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 08:29
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 06:05
- [Freeciv-Dev] (PR#3509) undraw_segment shouldn't use update_map_canvas, Jason Short, 04:57
- [Freeciv-Dev] (PR#3508) coordinate handling fix in ai_military_gothere, Jason Short, 04:17
February 22, 2003
- [Freeciv-Dev] (PR#3506) compile errors in gui-win32, Jason Short, 19:46
- [Freeciv-Dev] (PR#3505) move canvas dimensions into mapview_canvas struct, Jason Short, 19:18
- [Freeciv-Dev] Re: (PR#3504) /fix endyear, ue80@xxxxxxxxxxxxxxxxxxxxx, 18:46
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 18:43
- [Freeciv-Dev] Re: Diplomacy, Ross Wetmore, 18:27
- [Freeciv-Dev] Re: Music for Freeciv, Per I. Mathisen, 18:25
- [Freeciv-Dev] Re: (PR#3504) /fix endyear, Per I. Mathisen, 18:12
- [Freeciv-Dev] (PR#3504) /fix endyear, ue80@xxxxxxxxxxxxxxxxxxxxx, 18:07
- [Freeciv-Dev] Re: (PR#2370) Path finding, Mike Kaufman, 17:55
- [Freeciv-Dev] Re: (PR#3503) Hitpoints, ChrisK@xxxxxxxx, 17:53
- [Freeciv-Dev] Re: Music for Freeciv, Christian Knoke, 17:50
- [Freeciv-Dev] Re: Diplomacy, Christian Knoke, 17:40
- [Freeciv-Dev] Re: (PR#3503) Hitpoints, Jason Short, 17:40
- [Freeciv-Dev] (PR#3502) Suggestion: More Help, ChrisK@xxxxxxxx, 17:30
- [Freeciv-Dev] (PR#3503) Hitpoints, ChrisK@xxxxxxxx, 17:30
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 17:13
- [Freeciv-Dev] Music for Freeciv, T.J.T van Kooten, 16:32
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 14:21
- [Freeciv-Dev] Re: Diplomacy, Gregory Berkolaiko, 12:36
- [Freeciv-Dev] Re: Diplomacy, Mike Kaufman, 11:45
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 11:28
- [Freeciv-Dev] Re: Diplomacy, Davide Pagnin, 10:49
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 10:40
- [Freeciv-Dev] Re: Diplomacy, Thomas Strub, 10:33
- [Freeciv-Dev] Re: Diplomacy, Ross Wetmore, 10:27
- [Freeciv-Dev] Re: (PR#2370) Path finding, Ross Wetmore, 09:43
- [Freeciv-Dev] (PR#3478) Re: Re: (PR#3479) Adding include/finddlg_g.h and gui-xxx/finddlg.h, Raimar Falke, 08:44
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 07:53
- [Freeciv-Dev] Re: (PR#3499) Check for blended_shaded extension in SDL_ttf lib, Jason Short, 07:01
- [Freeciv-Dev] (PR#3499) Check for blended_shaded extension in SDL_ttf lib, Rafał Bursig, 06:50
- [Freeciv-Dev] (PR#2559) Re: (PR#2551) Problems with the BeOS/Zeta port, Raimar Falke, 01:58
February 21, 2003
- [Freeciv-Dev] (PR#2551) Problems with the BeOS/Zeta port, Jason Short, 23:13
- [Freeciv-Dev] Re: (PR#3024) Crash when starting a 2nd game with client, Jason Short, 17:38
- [Freeciv-Dev] Re: (PR#3024) Crash when starting a 2nd game with client, kenn@xxxxxxxxxxxxxx, 17:31
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 17:25
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 17:19
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 17:09
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 17:00
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 16:42
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 16:25
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 15:34
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 14:31
- [Freeciv-Dev] (PR#3472) City dialog doesn't show net production, Jason Short, 14:17
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 11:25
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 10:24
- [Freeciv-Dev] Re: Offtopic: Re: Re: (PR#2370) Path finding, Raimar Falke, 10:14
- [Freeciv-Dev] Offtopic: Re: Re: (PR#2370) Path finding, Andreas Røsdal, 09:42
- [Freeciv-Dev] Multi-file diff tool, Raimar Falke, 09:18
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 09:04
- [Freeciv-Dev] (PR#3017) unification of put_one_tile, Jason Short, 05:43
- [Freeciv-Dev] (PR#3488) duplicate cityrep_buy functions in gui-win32, Jason Short, 04:13
February 20, 2003
- [Freeciv-Dev] (PR#3485) move map_view_x0 into the mapview struct, Jason Short, 18:42
- [Freeciv-Dev] (PR#3423) Clear city description, Jason Short, 17:32
- [Freeciv-Dev] (PR#3424) New flush code soplited in 2 parts, Jason Short, 17:08
- [Freeciv-Dev] (PR#3484) diplomacy dialog tech bug, Per I. Mathisen, 17:07
- [Freeciv-Dev] (PR#3453) canvas and canvas_store structures, Jason Short, 16:50
- [Freeciv-Dev] Re: (PR#3368) Unit display in city window, ChrisK@xxxxxxxx, 13:02
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 11:42
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 07:32
- [Freeciv-Dev] Re: Crash: Backtrace + bug.sav.gz (GTK1/FreeBSD4.7), Raimar Falke, 03:56
February 19, 2003
- [Freeciv-Dev] (PR#3024) Crash when starting a 2nd game with client, Jason Short, 21:17
- [Freeciv-Dev] Re: (PR#2370) Path finding, Jason Short, 21:11
- [Freeciv-Dev] Re: (PR#3444) index_to_map_pos macro, Jason Short, 17:22
- [Freeciv-Dev] (PR#3482) No message when a unit is lost ..., ChrisK@xxxxxxxx, 16:34
- [Freeciv-Dev], Fievet Fabien, 16:19
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 16:14
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 15:58
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 15:58
- [Freeciv-Dev] Re: (PR#2370) Path finding, Per I. Mathisen, 15:44
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 15:29
- [Freeciv-Dev] Re: (PR#3480) New Buffer Code, Raimar Falke, 15:26
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 15:11
- [Freeciv-Dev] (PR#3480) New Buffer Code, Rafał Bursig, 15:08
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 14:49
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 14:20
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 14:08
- [Freeciv-Dev] Re: (PR#3479) Adding include/finddlg_g.h and gui-xxx/finddlg.h, Raimar Falke, 13:40
- [Freeciv-Dev] Re: Diplomacy, Christian Knoke, 13:28
- [Freeciv-Dev] latest aidiplomat.c changes, Per I. Mathisen, 13:23
- [Freeciv-Dev] (PR#3479) Adding include/finddlg_g.h and gui-xxx/finddlg.h, Rafał Bursig, 13:14
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 13:02
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 13:00
- [Freeciv-Dev] Re: (PR#3476) all > 1 client are crashing, ue80@xxxxxxxxxxxxxxxxxxxxx, 12:50
- [Freeciv-Dev] Re: (PR#3475) No flag from present units on map after restart of client, Raimar Falke, 12:49
- [Freeciv-Dev] Re: (PR#3476) all > 1 client are crashing, Raimar Falke, 12:31
- [Freeciv-Dev] (PR#3478) Adding include/finddlg_g.h and gui-xxx/finddlg.h, Rafał Bursig, 12:27
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 12:26
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 12:12
- [Freeciv-Dev] Re: (PR#1551) Caravans don't work anymore, Raimar Falke, 11:36
- [Freeciv-Dev] Re: (PR#3471) Bugs website in Help About is incorrect, Raimar Falke, 11:31
- [Freeciv-Dev] Re: (PR#3468) core in economy dialog, Raimar Falke, 11:30
- [Freeciv-Dev] Re: (PR#2370) Path finding, Per I. Mathisen, 11:25
- [Freeciv-Dev] Re: (PR#3362) Turnblock and 'done' flashing., Raimar Falke, 11:13
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 10:58
- [Freeciv-Dev] Re: (PR#2370) Path finding, Per I. Mathisen, 10:41
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 10:34
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 10:32
- [Freeciv-Dev] (PR#3476) all > 1 client are crashing, ue80@xxxxxxxxxxxxxxxxxxxxx, 10:05
- [Freeciv-Dev] (PR#3475) No flag from present units on map after restart of client, ue80@xxxxxxxxxxxxxxxxxxxxx, 09:44
- [Freeciv-Dev] Re: (PR#3007) return(and recover) for ships, ue80@xxxxxxxxxxxxxxxxxxxxx, 09:36
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 07:28
- [Freeciv-Dev] Re: (PR#3467) AI idles fortifying units that do not move, Gregory Berkolaiko, 07:26
- [Freeciv-Dev] Re: (PR#3472) City dialog doesn't show net production, ChrisK@xxxxxxxx, 06:22
- [Freeciv-Dev] Re: (PR#2370) Path finding, Per I. Mathisen, 04:23
- [Freeciv-Dev] Re: (PR#3467) AI idles fortifying units that do not move, Per I. Mathisen, 04:21
- [Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 03:28
- [Freeciv-Dev] Re: (PR#3467) AI idles fortifying units that do not move, Gregory Berkolaiko, 03:18
- [Freeciv-Dev] (PR#3474) another valgrind warning: uninitialized fields in unit packet, Jason Short, 03:12
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