Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2003:
[Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions
Home

[Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Wed, 26 Feb 2003 23:05:00 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, Feb 26, 2003 at 08:55:12PM -0800, rwetmore@xxxxxxxxxxxx wrote:
> >>>>>This is bad. 
> >>>>
> >>>>This is religion. It has nothing to do with correctness or
> >>>>robustness which is all that should be of concern here..
> >>>
> >>>Ok. I rephrase this to "square_iterate should be able to catch errors
> >>>which are made by others parts of the code and not conceal the
> >>>errors."
> 
> There are no errors.

What happens if we have a piece of code at the server side which
doesn't check the map position of an incoming packet. This map
position (it may be normal, real or non-real) is than passed to
square_iterate. We won't notice it since square_iterate without the
assert will conceal it.

You are correct that the error is not in square_iterate. However this
testing should be done in square_iterate.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 Windows: Where do you want to go today?
 Linux: Where do you want to go tomorrow?
 BSD: Are you guys coming or what?




[Prev in Thread] Current Thread [Next in Thread]