[Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions
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On Wed, Feb 26, 2003 at 08:55:12PM -0800, rwetmore@xxxxxxxxxxxx wrote:
> >>>>>This is bad.
> >>>>
> >>>>This is religion. It has nothing to do with correctness or
> >>>>robustness which is all that should be of concern here..
> >>>
> >>>Ok. I rephrase this to "square_iterate should be able to catch errors
> >>>which are made by others parts of the code and not conceal the
> >>>errors."
>
> There are no errors.
What happens if we have a piece of code at the server side which
doesn't check the map position of an incoming packet. This map
position (it may be normal, real or non-real) is than passed to
square_iterate. We won't notice it since square_iterate without the
assert will conceal it.
You are correct that the error is not in square_iterate. However this
testing should be done in square_iterate.
Raimar
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- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, (continued)
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- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/24
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/24
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- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/24
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/24
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/24
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, rwetmore@xxxxxxxxxxxx, 2003/02/24
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/25
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/25
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/25
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, rwetmore@xxxxxxxxxxxx, 2003/02/26
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions,
Raimar Falke <=
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/28
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/28
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/28
- Message not available
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/28
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/28
[Freeciv-Dev] (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/26
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