[Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions
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Raimar Falke wrote:
> On Wed, Feb 26, 2003 at 01:07:07AM -0800, Jason Short wrote:
>
>>>It should make the normalization before. It the code wants to pass
>>>non-real map positions in it has to use another macro.
>>
>>I have already proposed this, and you were against it also. Yet some
>>resolution is needed, and it should _not_ be to just say the caller has
>>to write a local loop.
>
>
> What about a mapview_square_iterate or unchecked_square_iterate?
There is a second user for rectangle_iterate, which will not be helped
by either of these macros. (Which is why I originally suggested
rectangle_iterate as the primary option, and only reported the
square_map_iterate bug in passing.)
Also, mapview_square_iterate is no good, since we're talking about the
map not the mapview here. unchecked_square_iterate seems way too
overspecialized.
jason
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, (continued)
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- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/25
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- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, rwetmore@xxxxxxxxxxxx, 2003/02/26
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- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/27
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- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/28
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/28
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/28
- Message not available
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/28
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/28
[Freeciv-Dev] (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/26
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