[Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions
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Raimar Falke wrote:
> On Wed, Feb 26, 2003 at 08:55:12PM -0800, rwetmore@xxxxxxxxxxxx wrote:
> 
>>>>>>>This is bad. 
>>>>>>
>>>>>>This is religion. It has nothing to do with correctness or
>>>>>>robustness which is all that should be of concern here..
>>>>>
>>>>>Ok. I rephrase this to "square_iterate should be able to catch errors
>>>>>which are made by others parts of the code and not conceal the
>>>>>errors."
>>
>>There are no errors.
> 
> 
> What happens if we have a piece of code at the server side which
> doesn't check the map position of an incoming packet. This map
> position (it may be normal, real or non-real) is than passed to
> square_iterate. We won't notice it since square_iterate without the
> assert will conceal it.
Then either:
- The position will be used somewhere, in which case the bug will be caught.
- The position will not be used, in which case the "bug" isn't harmful 
anyway.
> You are correct that the error is not in square_iterate. However this
> testing should be done in square_iterate.
Not at the cost of breaking other, legitimate code.
jason
 
 
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, (continued)
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 - [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/24
 - Message not available
 - [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/24
 - Message not available
 - [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/24
 - Message not available
 - [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/24
 - Message not available
 - [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, rwetmore@xxxxxxxxxxxx, 2003/02/24
 - Message not available
 - [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/25
 - Message not available
 - [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/25
 - Message not available
 - [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/25
 - Message not available
 - [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, rwetmore@xxxxxxxxxxxx, 2003/02/26
 - Message not available
 - [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/27
 - Message not available
 - [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions,
Jason Short <=
 - Message not available
 - [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/28
 - Message not available
 - [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/28
 
    
- Message not available
 - Message not available
 - [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/28
 - Message not available
 - [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/28
 
 
[Freeciv-Dev] (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/26
 
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