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[Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions

[Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Wed, 26 Feb 2003 02:22:10 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, Feb 26, 2003 at 01:07:07AM -0800, Jason Short wrote:
> > It should make the normalization before. It the code wants to pass
> > non-real map positions in it has to use another macro.
> I have already proposed this, and you were against it also.  Yet some
> resolution is needed, and it should _not_ be to just say the caller has
> to write a local loop.

What about a mapview_square_iterate or unchecked_square_iterate?


 email: rf13@xxxxxxxxxxxxxxxxx
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