[Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions
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On Wed, Feb 26, 2003 at 01:07:07AM -0800, Jason Short wrote:
> > It should make the normalization before. It the code wants to pass
> > non-real map positions in it has to use another macro.
>
> I have already proposed this, and you were against it also. Yet some
> resolution is needed, and it should _not_ be to just say the caller has
> to write a local loop.
What about a mapview_square_iterate or unchecked_square_iterate?
Raimar
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- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, (continued)
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- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/25
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- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/25
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- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, rwetmore@xxxxxxxxxxxx, 2003/02/26
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- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/27
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- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/28
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- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/28
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- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/28
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- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/28
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/28
[Freeciv-Dev] (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/26
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