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[Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions

[Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions

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To: undisclosed-recipients:;
Subject: [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 28 Feb 2003 11:16:48 -0800
Reply-to: rt@xxxxxxxxxxxxxx

Raimar Falke wrote:
> On Fri, Feb 28, 2003 at 01:51:36AM -0800, Jason Short wrote:
>>Raimar Falke wrote:
>>>On Wed, Feb 26, 2003 at 08:55:12PM -0800, rwetmore@xxxxxxxxxxxx wrote:
>>>>>>>>>This is bad. 
>>>>>>>>This is religion. It has nothing to do with correctness or
>>>>>>>>robustness which is all that should be of concern here..
>>>>>>>Ok. I rephrase this to "square_iterate should be able to catch errors
>>>>>>>which are made by others parts of the code and not conceal the
>>>>There are no errors.
>>>What happens if we have a piece of code at the server side which
>>>doesn't check the map position of an incoming packet. This map
>>>position (it may be normal, real or non-real) is than passed to
>>>square_iterate. We won't notice it since square_iterate without the
>>>assert will conceal it.
>>Then either:
>>- The position will be used somewhere, in which case the bug will be caught.
>>- The position will not be used, in which case the "bug" isn't harmful 
>   - The position will only be used by square_iterate.

That's case #2.


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