[Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Wed, Feb 26, 2003 at 02:36:08AM -0800, Jason Short wrote:
> Raimar Falke wrote:
> > On Wed, Feb 26, 2003 at 01:07:07AM -0800, Jason Short wrote:
> >
> >>>It should make the normalization before. It the code wants to pass
> >>>non-real map positions in it has to use another macro.
> >>
> >>I have already proposed this, and you were against it also. Yet some
> >>resolution is needed, and it should _not_ be to just say the caller has
> >>to write a local loop.
> >
> >
> > What about a mapview_square_iterate or unchecked_square_iterate?
>
> There is a second user for rectangle_iterate, which will not be helped
> by either of these macros. (Which is why I originally suggested
> rectangle_iterate as the primary option, and only reported the
> square_map_iterate bug in passing.)
What are the users of rectangle_iterate?
> Also, mapview_square_iterate is no good, since we're talking about the
> map not the mapview here.
But only the mapview works with non-real map positions.
> unchecked_square_iterate seems way too overspecialized.
It describes the content. And it has a builtin warning sign ;)
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Sit, disk, sit. Good boy. Now spin up. Very good. Here's a netscape
cookie for you. Fetch me some data. Come on, you can do it. No, not that
data. Bad disk. Bad."
-- Calle Dybedahl, alt.sysadmin.recovery
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, (continued)
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, rwetmore@xxxxxxxxxxxx, 2003/02/26
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/27
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/28
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/28
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/28
- Message not available
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/28
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/28
[Freeciv-Dev] (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/26
|
|