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[Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions
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[Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Fri, 28 Feb 2003 10:06:31 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, Feb 28, 2003 at 01:51:36AM -0800, Jason Short wrote:
> Raimar Falke wrote:
> > On Wed, Feb 26, 2003 at 08:55:12PM -0800, rwetmore@xxxxxxxxxxxx wrote:
> > 
> >>>>>>>This is bad. 
> >>>>>>
> >>>>>>This is religion. It has nothing to do with correctness or
> >>>>>>robustness which is all that should be of concern here..
> >>>>>
> >>>>>Ok. I rephrase this to "square_iterate should be able to catch errors
> >>>>>which are made by others parts of the code and not conceal the
> >>>>>errors."
> >>
> >>There are no errors.
> > 
> > 
> > What happens if we have a piece of code at the server side which
> > doesn't check the map position of an incoming packet. This map
> > position (it may be normal, real or non-real) is than passed to
> > square_iterate. We won't notice it since square_iterate without the
> > assert will conceal it.
> 
> Then either:
> 
> - The position will be used somewhere, in which case the bug will be caught.
> 
> - The position will not be used, in which case the "bug" isn't harmful 
> anyway.

  - The position will only be used by square_iterate.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Reality? That's where the pizza delivery guy comes from!"




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