[Freeciv-Dev] Re: (PR#3516) Save files to large and redundant
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On Tue, Feb 25, 2003 at 04:38:41PM -0800, Erik Johansson wrote:
>
> > If the program compresses them anyway, what does it matter?
>
> To clarify, yes I am complaining about the uncompressed size..
>
> If no format change is made, perhaps it is a good idea to change to
> bzip2, which cuts more than half the size. (or custom pipe filters,
> which probably would be better)
I've made a quick test with 13 random savegames:
Method Size(du) User(time)
------------------------------------------
uncomp. 3814 0
gzip -6 458 0m2.690s
gzip -9 438 0m12.300s
bzip2 305 0m6.690s
That gives per savegame:
Method Size User time
-----------------------------------------
gzip -6 12% 206ms
gzip -9 11% 946ms
bzip2 7% 514ms
Times are measured on a VCUFM (Very Common Used Freeciv Machine) [1]
What about a sensible method to get rid of old savegames,
e.g. rm *.sav.gz ? ;-)
Or write a script that keeps 3 savegames for each seed and deletes
everything else.
Christian
[1] K6 200Mhz
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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