[Freeciv-Dev] Re: (PR#3516) Save files to large and redundant
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On Wed, Feb 26, 2003 at 10:44:30AM -0800, Reinier Post wrote:
> But if civserver gets tar support it can be made to compress and
> uncompress as appropriate so it would perform the equivalent of
Tar support for better compression? When is the size a problem? Since
you don't run many games in parallel size is IMHO only a problem for
archived savegames. And here you can use tar by hand. With a post-game
script for example.
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