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[Freeciv-Dev] Re: (PR#3516) Save files to large and redundant
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[Freeciv-Dev] Re: (PR#3516) Save files to large and redundant

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To: admerik@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3516) Save files to large and redundant
From: "Alan Horkan" <horkana@xxxxxxxxxxxx>
Date: Wed, 26 Feb 2003 19:07:01 -0800
Reply-to: rt@xxxxxxxxxxxxxx


I am not sure but i get the feeling that civserver overwrote one of my
save games* with the current game, which is not exactly running the games
in parallel but if i can verify this problem i will bring it up properly
onlist.

Also, if an idea is particularly good then doing it as a script means that
it is not integrated and is far less likely to be ported or maintained.

Sincerely

Alan Horkan
http://advogato.org/person/AlanHorkan/

* i had only kept the very last save game.

On Wed, 26 Feb 2003, Raimar Falke wrote:

> Date: Wed, 26 Feb 2003 11:09:39 -0800
> From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
> Reply-To: rt@xxxxxxxxxxxxxx
> To: admerik@xxxxxxxxxxxx
> Subject: [Freeciv-Dev] Re: (PR#3516) Save files to large and redundant
>
> On Wed, Feb 26, 2003 at 10:44:30AM -0800, Reinier Post wrote:
> > But if civserver gets tar support it can be made to compress and
> > uncompress as appropriate so it would perform the equivalent of
> > this:
>
> Tar support for better compression? When is the size a problem? Since
> you don't run many games in parallel size is IMHO only a problem for
> archived savegames. And here you can use tar by hand. With a post-game
> script for example.
>
>       Raimar
>
> --
>  email: rf13@xxxxxxxxxxxxxxxxx
>  "Microsoft DNS service terminates abnormally when it recieves a response
>   to a DNS query that was never made.
>   Fix Information: Run your DNS service on a different platform."
>     -- MS service information on bugtraq
>
>
>
>




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