[Freeciv-Dev] Re: (PR#3516) Save files to large and redundant
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I am not sure but i get the feeling that civserver overwrote one of my
save games* with the current game, which is not exactly running the games
in parallel but if i can verify this problem i will bring it up properly
onlist.
Also, if an idea is particularly good then doing it as a script means that
it is not integrated and is far less likely to be ported or maintained.
Sincerely
Alan Horkan
http://advogato.org/person/AlanHorkan/
* i had only kept the very last save game.
On Wed, 26 Feb 2003, Raimar Falke wrote:
> Date: Wed, 26 Feb 2003 11:09:39 -0800
> From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
> Reply-To: rt@xxxxxxxxxxxxxx
> To: admerik@xxxxxxxxxxxx
> Subject: [Freeciv-Dev] Re: (PR#3516) Save files to large and redundant
>
> On Wed, Feb 26, 2003 at 10:44:30AM -0800, Reinier Post wrote:
> > But if civserver gets tar support it can be made to compress and
> > uncompress as appropriate so it would perform the equivalent of
> > this:
>
> Tar support for better compression? When is the size a problem? Since
> you don't run many games in parallel size is IMHO only a problem for
> archived savegames. And here you can use tar by hand. With a post-game
> script for example.
>
> Raimar
>
> --
> email: rf13@xxxxxxxxxxxxxxxxx
> "Microsoft DNS service terminates abnormally when it recieves a response
> to a DNS query that was never made.
> Fix Information: Run your DNS service on a different platform."
> -- MS service information on bugtraq
>
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