[Freeciv-Dev] Re: (PR#3516) Save files to large and redundant
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On Wed, Feb 26, 2003 at 11:15:39PM -0800, Raimar Falke wrote:
> On Wed, Feb 26, 2003 at 07:07:01PM -0800, Alan Horkan wrote:
> > I am not sure but i get the feeling that civserver overwrote one of my
> > save games* with the current game, which is not exactly running the games
> > in parallel but if i can verify this problem i will bring it up properly
> > onlist.
Yes, it does, as long as you don't use the 'set savename' option. It's
a feature, not a bug.
> I didn't mean this. Suppose you have 5 friends and play 5 games (long
> timeout) in parallel with them in 5 different directories. Here you
> would need a larger amount of space
> 5*savegames*size_of_savegame_gzipped. If you finish one you will run
> the post_game script and than the size is reduced to
> 4*savegames*size_of_savegame_gzipped+1*size_of_savegames_tarred_bziped. After
> you finished these 5 games have 5 tar.bz2 which take the minimal
IMHO this is kind of overdevelopped. Who ever needs this, except developers
or civserver.freeciv.org? Instead, I'd like to see a kind of savegame
management in the client, in the long term. E.g. some simple commands like:
"delete just finished game", "only keep a savegame every 1000 years",
"extract and save game options but delete game", and maybe "archive complete
game compressed", which then does the tar bz2 thing.
> > Also, if an idea is particularly good then doing it as a script
> > means that it is not integrated and is far less likely to be ported
> > or maintained.
> This is another issue. We can for example put this into the "ser"
> script and trigger it only if the game is really over.
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.