[Freeciv-Dev] Re: Diplomacy
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On Wed, 19 Feb 2003, Christian Knoke wrote:
> Sounds like a good compromise for me. If this helps the AI I'm for
> it. Especially I like the "-1 disables it" part ;-)
This isn't about helping the AI, it is about making the game more
enjoyable, for solo play in particular. There isn't much use in AI
diplomacy if you never manage to talk to the AI. Both newbies and the AI
have problems micromanaging those diplomats into embassies through hostile
territory.
- Per
- [Freeciv-Dev] Re: [Freeciv] Re: Diplomacy, (continued)
- [Freeciv-Dev] Re: [Freeciv] Diplomacy, Davide Pagnin, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Gregory Berkolaiko, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Davide Pagnin, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Davide Pagnin, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Anthony J. Stuckey, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 2003/02/19
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 2003/02/19
- [Freeciv-Dev] Re: Diplomacy, Christian Knoke, 2003/02/19
- [Freeciv-Dev] Re: Diplomacy,
Per I. Mathisen <=
- [Freeciv-Dev] Re: Diplomacy, Ross Wetmore, 2003/02/22
- [Freeciv-Dev] Re: Diplomacy, Thomas Strub, 2003/02/22
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 2003/02/22
- [Freeciv-Dev] Re: Diplomacy, Davide Pagnin, 2003/02/22
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 2003/02/22
- [Freeciv-Dev] Re: Diplomacy, Mike Kaufman, 2003/02/22
- [Freeciv-Dev] Re: Diplomacy, Gregory Berkolaiko, 2003/02/22
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 2003/02/22
- [Freeciv-Dev] Re: Diplomacy, Christian Knoke, 2003/02/22
- [Freeciv-Dev] Re: Diplomacy, Ross Wetmore, 2003/02/22
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