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[Freeciv-Dev] Re: Diplomacy

[Freeciv-Dev] Re: Diplomacy

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To: Freeciv Developers ML <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Diplomacy
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Sun, 23 Feb 2003 00:40:22 +0100

On Sat, Feb 22, 2003 at 11:12:51PM +0000, Per I. Mathisen wrote:
> On Sat, 22 Feb 2003, Gregory Berkolaiko wrote:
> > Even better, it can be like
> > shared vision, so can be withdrawn (or, rather, expelled).Establishing an
> > embassy by diplomat should still be possible, but should be thought of more 
> > like
> > establishing an unofficial spy network.If "expel diplomats" should become an
> > option, there should be cooling-off period between establishing embassy and
> > possible expulsion(otherwise there is no sense in sending a 
> > diplomat).CivI/II
> > rules, although, archaic, would still be supported through a set of server 
> > options.
> I like the way you think. Ideally we should divide what an "embassy" does
> today into "embassy" and "spy network", or something. But this is
> something for later.

Please, don't make embassy revokeable, unless you have a very good concept.
This changes playing a lot.

> > > > Provided this, I ask also that Embassy require (mandatory) the knowledge
> > > > of writing.
> >
> > This is a pain to code and will have minimal effect on the gameplay, 
> > everyone
> > sane discovers writing really early, rushing for the republic, IIRC.
> Actually, this won't be much of a hassle to code, so if this makes passage
> of the patch easier, I can do it.

So I'd like to have writing as a necessary tech.

> But the big hurdle is embassy cost. I really don't want it.

This makes it unnecessary complicated. I think it is not needed. The costs
of a diplomat have never been the problem on making an embassy.


Christian Knoke     * * *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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