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[Freeciv-Dev] Re: Diplomacy

[Freeciv-Dev] Re: Diplomacy

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To: Freeciv Developers ML <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Diplomacy
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Wed, 19 Feb 2003 20:28:04 +0100

On Wed, Feb 19, 2003 at 06:26:19PM +0000, Per I. Mathisen wrote:
> On Wed, 19 Feb 2003, Per I. Mathisen wrote:
> > I don't have time to implement all of this. The result is that nothing
> > will be done.
> This is what I can do, a revised revised suggestion:
>  - The "No Contact" status is removed from the list of treaties, since it
> doesn't play any role (it never did). Default will now be Neutral.
>  - "Contact with X" is redefined as "one of your ground units have been
> adjacent to one of player X's ground units the last Y turns". If you have
> embassy or contact with a player, you can meet with him/her (this turn).
> The possibility of meet through contact is regulated with a server option,
> which defaults to 5 turns. -1 disables it.
>  - You can give away an embassy to the other player as part of the
> diplomatic meeting. The cost of doing this is set by a server variable,
> which defaults to the cost of a diplomat. Cost of -1 disables the feature.
>  - Shared vision requires an embassy.
> (Don't argue about default values, please. Those can be optimized later.)

Sounds like a good compromise for me. If this helps the AI I'm for
it. Especially I like the "-1 disables it" part ;-)

> Every other idea should be a separate patch.

Yes, several small steps will make a big :)


Christian Knoke     * * *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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