[Freeciv-Dev] Re: [Freeciv] Re: Diplomacy
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You should require Writing to exchange Embassies.
It should also be a mutual exchange.
Can you terminate it? It is auto-terminated when war is declared?
Cheers,
RossW
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Per I. Mathisen wrote:
Ok, here is a revised suggestion:
- The "No Contact" status is removed from the list of treaties, since it
doesn't play any role (it never did). Default will now be Neutral.
- "Contact with X" is redefined as "one of your ground units have been
adjacent to one of player X's ground units this turn".
- If you have embassy or contact with a player, you can meet with him/her
(this turn). The possibility of meet through contact is regulated with a
server option, which defaults to on.
- You can give away an embassy to the other player as part of the
diplomatic meeting.
- Shared vision requires an embassy.
Does this sound ok?
- Per
- [Freeciv-Dev] Re: [Freeciv] Diplomacy, Per I. Mathisen, 2003/02/17
- [Freeciv-Dev] Re: [Freeciv] Diplomacy, Davide Pagnin, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Gregory Berkolaiko, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Davide Pagnin, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Davide Pagnin, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Anthony J. Stuckey, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 2003/02/19
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 2003/02/19
- [Freeciv-Dev] Re: Diplomacy, Christian Knoke, 2003/02/19
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