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[Freeciv-Dev] Re: [Freeciv] Re: Diplomacy
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[Freeciv-Dev] Re: [Freeciv] Re: Diplomacy

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Freeciv] Re: Diplomacy
From: Ross Wetmore <rwetmore@xxxxxxxxxxxx>
Date: Mon, 17 Feb 2003 15:47:12 -0500

You should require Writing to exchange Embassies.
It should also be a mutual exchange.
Can you terminate it? It is auto-terminated when war is declared?

Cheers,
RossW
=====

Per I. Mathisen wrote:
Ok, here is a revised suggestion:
 - The "No Contact" status is removed from the list of treaties, since it
doesn't play any role (it never did). Default will now be Neutral.
 - "Contact with X" is redefined as "one of your ground units have been
adjacent to one of player X's ground units this turn".
 - If you have embassy or contact with a player, you can meet with him/her
(this turn). The possibility of meet through contact is regulated with a
server option, which defaults to on.
 - You can give away an embassy to the other player as part of the
diplomatic meeting.
 - Shared vision requires an embassy.

Does this sound ok?

  - Per



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