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[Freeciv-Dev] Re: [Freeciv] Re: Diplomacy
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[Freeciv-Dev] Re: [Freeciv] Re: Diplomacy

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To: freeciv@xxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Freeciv] Re: Diplomacy
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Mon, 17 Feb 2003 12:10:49 +0100

On Mon, Feb 17, 2003 at 10:50:26AM +0000, Per I. Mathisen wrote:
> 
> Ok, here is a revised suggestion:
>  - The "No Contact" status is removed from the list of treaties, since it
> doesn't play any role (it never did). Default will now be Neutral.

What about AI, will it also be neutral?

>  - "Contact with X" is redefined as "one of your ground units have been
> adjacent to one of player X's ground units this turn".
>  - If you have embassy or contact with a player, you can meet with him/her
> (this turn). The possibility of meet through contact is regulated with a
> server option, which defaults to on.

Will AI still work, when it is set to off?

>  - You can give away an embassy to the other player as part of the
> diplomatic meeting.
>  - Shared vision requires an embassy.

I think, two embassies should be required for alliance, maybe peace, too.

> Does this sound ok?

Much better.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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