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[Freeciv-Dev] Re: [Freeciv] Diplomacy

[Freeciv-Dev] Re: [Freeciv] Diplomacy

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To: Freeciv Developers ML <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Freeciv] Diplomacy
From: Davide Pagnin <nightmare@xxxxxxxxxx>
Date: 17 Feb 2003 12:16:40 +0100

On Mon, 2003-02-17 at 11:50, Per I. Mathisen wrote:
> Ok, here is a revised suggestion:
>  - The "No Contact" status is removed from the list of treaties, since it
> doesn't play any role (it never did). Default will now be Neutral.
>  - "Contact with X" is redefined as "one of your ground units have been
> adjacent to one of player X's ground units this turn".
>  - If you have embassy or contact with a player, you can meet with him/her
> (this turn). The possibility of meet through contact is regulated with a
> server option, which defaults to on.
>  - You can give away an embassy to the other player as part of the
> diplomatic meeting.
>  - Shared vision requires an embassy.
> Does this sound ok?
>   - Per

I've found my original proposal, look at:

That proposal, is obviously ok for me.
There are some point of agreement and other that are different, we can
work to have a single proposal.

        Ciao, Davide

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