[Freeciv-Dev] Re: [Freeciv] Diplomacy
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On Mon, 2003-02-17 at 11:50, Per I. Mathisen wrote:
> Ok, here is a revised suggestion:
> - The "No Contact" status is removed from the list of treaties, since it
> doesn't play any role (it never did). Default will now be Neutral.
> - "Contact with X" is redefined as "one of your ground units have been
> adjacent to one of player X's ground units this turn".
> - If you have embassy or contact with a player, you can meet with him/her
> (this turn). The possibility of meet through contact is regulated with a
> server option, which defaults to on.
> - You can give away an embassy to the other player as part of the
> diplomatic meeting.
> - Shared vision requires an embassy.
>
> Does this sound ok?
>
> - Per
I've found my original proposal, look at:
http://lists.complete.org/freeciv-dev@xxxxxxxxxxx/2002/11/msg00279.html.gz
That proposal, is obviously ok for me.
There are some point of agreement and other that are different, we can
work to have a single proposal.
Ciao, Davide
- [Freeciv-Dev] Re: [Freeciv] Diplomacy, Per I. Mathisen, 2003/02/17
- [Freeciv-Dev] Re: [Freeciv] Diplomacy, Davide Pagnin, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Gregory Berkolaiko, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Davide Pagnin, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Davide Pagnin, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Anthony J. Stuckey, 2003/02/17
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 2003/02/19
- [Freeciv-Dev] Re: Diplomacy, Per I. Mathisen, 2003/02/19
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