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[Freeciv-Dev] Re: [Freeciv] Re: Diplomacy
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[Freeciv-Dev] Re: [Freeciv] Re: Diplomacy

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To: Christian Knoke <chrisk@xxxxxxxx>
Cc: freeciv@xxxxxxxxxxx, <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Freeciv] Re: Diplomacy
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 17 Feb 2003 11:29:25 +0000 (GMT)

On Mon, 17 Feb 2003, Christian Knoke wrote:
> >- The "No Contact" status is removed from the list of treaties, since it
> > doesn't play any role (it never did). Default will now be Neutral.
>
> What about AI, will it also be neutral?

Yes. This is the default in the AI diplomacy patch.

> >- "Contact with X" is redefined as "one of your ground units have been
> > adjacent to one of player X's ground units this turn".
> >- If you have embassy or contact with a player, you can meet with him/her
> > (this turn). The possibility of meet through contact is regulated with a
> > server option, which defaults to on.
>
> Will AI still work, when it is set to off?

Yes.

> >- You can give away an embassy to the other player as part of the
> > diplomatic meeting.
> >- Shared vision requires an embassy.
>
> I think, two embassies should be required for alliance, maybe peace, too.

Alliance, ok. Peace should be possible without, I think.

  - Per



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